35 lines
1.7 KiB
C#
35 lines
1.7 KiB
C#
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// Copyright 2025 Code Philosophy
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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namespace UnityEngine.Assertions {
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public static class Assert {
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public static void IsTrue(bool c) { if(!c) throw new System.Exception("assert"); }
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public static void IsTrue(bool c, string m) { if(!c) throw new System.Exception(m); }
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public static void IsNotNull(object o) { if(o==null) throw new System.Exception("null"); }
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}
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}
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namespace UnityEngine {
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public static class Debug {
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public static void Log(object o) { System.Console.WriteLine(o); }
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public static void LogWarning(object o) { System.Console.WriteLine(o); }
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public static void LogError(object o) { System.Console.WriteLine(o); }
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}
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}
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