102 lines
3.0 KiB
C#
102 lines
3.0 KiB
C#
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.Remoting.Messaging;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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namespace Obfuz.Settings
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{
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public class ObfuzSettings : ScriptableObject
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{
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[Tooltip("enable Obfuz")]
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public bool enable = true;
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[Tooltip("assembly settings")]
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public AssemblySettings assemblySettings;
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[Tooltip("obfuscation pass settings")]
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public ObfuscationPassSettings obfuscationPassSettings;
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[Tooltip("secret settings")]
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public SecretSettings secretSettings;
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[Tooltip("encryption virtual machine settings")]
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public EncryptionVMSettings encryptionVMSettings;
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[Tooltip("symbol obfuscation settings")]
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public SymbolObfuscationSettings symbolObfusSettings;
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[Tooltip("const encryption settings")]
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public ConstEncryptionSettings constEncryptSettings;
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[Tooltip("field encryption settings")]
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public FieldEncryptionSettings fieldEncryptSettings;
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[Tooltip("call obfuscation settings")]
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public CallObfuscationSettings callObfusSettings;
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public string ObfuzRootDir => $"Library/Obfuz";
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public string GetObfuscatedAssemblyOutputPath(BuildTarget target)
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{
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return $"{ObfuzRootDir}/{target}/ObfuscatedAssemblies";
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}
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public string GetOriginalAssemblyBackupDir(BuildTarget target)
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{
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return $"{ObfuzRootDir}/{target}/OriginalAssemblies";
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}
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private static ObfuzSettings s_Instance;
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public static ObfuzSettings Instance
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{
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get
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{
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if (!s_Instance)
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{
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LoadOrCreate();
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}
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return s_Instance;
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}
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}
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protected static string SettingsPath => "ProjectSettings/Obfuz.asset";
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private static ObfuzSettings LoadOrCreate()
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{
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string filePath = SettingsPath;
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var arr = InternalEditorUtility.LoadSerializedFileAndForget(filePath);
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//Debug.Log($"typeof arr:{arr?.GetType()} arr[0]:{(arr != null && arr.Length > 0 ? arr[0].GetType(): null)}");
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if (arr != null && arr.Length > 0 && arr[0] is ObfuzSettings obfuzSettings)
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{
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s_Instance = obfuzSettings;
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}
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else
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{
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s_Instance ??= CreateInstance<ObfuzSettings>();
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}
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return s_Instance;
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}
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public static void Save()
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{
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if (!s_Instance)
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{
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Debug.LogError("Cannot save ScriptableSingleton: no instance!");
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return;
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}
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string filePath = SettingsPath;
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string directoryName = Path.GetDirectoryName(filePath);
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Directory.CreateDirectory(directoryName);
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UnityEngine.Object[] obj = new ObfuzSettings[1] { s_Instance };
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InternalEditorUtility.SaveToSerializedFileAndForget(obj, filePath, true);
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}
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}
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}
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