支持dll形式的文件
parent
b635d6d867
commit
0bc9ea41d4
|
@ -144,8 +144,11 @@ namespace Obfuz
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public static ObfuscatorBuilder FromObfuzSettings(ObfuzSettings settings, BuildTarget target)
|
public static ObfuscatorBuilder FromObfuzSettings(ObfuzSettings settings, BuildTarget target, bool searchPathIncludeUnityEditorInstallLocation)
|
||||||
{
|
{
|
||||||
|
List<string> searchPaths = searchPathIncludeUnityEditorInstallLocation ?
|
||||||
|
BuildUnityAssemblySearchPaths().Concat(settings.assemblySettings.extraAssemblySearchDirs).ToList()
|
||||||
|
: settings.assemblySettings.extraAssemblySearchDirs.ToList();
|
||||||
var builder = new ObfuscatorBuilder
|
var builder = new ObfuscatorBuilder
|
||||||
{
|
{
|
||||||
_secret = settings.secretSettings.secret,
|
_secret = settings.secretSettings.secret,
|
||||||
|
@ -156,7 +159,7 @@ namespace Obfuz
|
||||||
_encryptionVmCodeFile = settings.encryptionVMSettings.codeOutputPath,
|
_encryptionVmCodeFile = settings.encryptionVMSettings.codeOutputPath,
|
||||||
_toObfuscatedAssemblyNames = settings.assemblySettings.toObfuscatedAssemblyNames.ToList(),
|
_toObfuscatedAssemblyNames = settings.assemblySettings.toObfuscatedAssemblyNames.ToList(),
|
||||||
_notObfuscatedAssemblyNamesReferencingObfuscated = settings.assemblySettings.notObfuscatedAssemblyNamesReferencingObfuscated.ToList(),
|
_notObfuscatedAssemblyNamesReferencingObfuscated = settings.assemblySettings.notObfuscatedAssemblyNamesReferencingObfuscated.ToList(),
|
||||||
_assemblySearchDirs = BuildUnityAssemblySearchPaths().Concat(settings.assemblySettings.extraAssemblySearchDirs).ToList(),
|
_assemblySearchDirs = searchPaths,
|
||||||
_obfuscatedAssemblyOutputDir = settings.GetObfuscatedAssemblyOutputDir(target),
|
_obfuscatedAssemblyOutputDir = settings.GetObfuscatedAssemblyOutputDir(target),
|
||||||
_enabledObfuscationPasses = settings.obfuscationPassSettings.enabledPasses,
|
_enabledObfuscationPasses = settings.obfuscationPassSettings.enabledPasses,
|
||||||
_obfuscationPassConfigFiles = settings.obfuscationPassSettings.configFiles.ToList(),
|
_obfuscationPassConfigFiles = settings.obfuscationPassSettings.configFiles.ToList(),
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Obfuz.Settings
|
namespace Obfuz.Settings
|
||||||
|
@ -15,5 +16,12 @@ namespace Obfuz.Settings
|
||||||
|
|
||||||
[Tooltip("extra assembly search dirs")]
|
[Tooltip("extra assembly search dirs")]
|
||||||
public string[] extraAssemblySearchDirs;
|
public string[] extraAssemblySearchDirs;
|
||||||
|
|
||||||
|
public string[] GetObfuscationRelativeAssemblyNames()
|
||||||
|
{
|
||||||
|
return toObfuscatedAssemblyNames
|
||||||
|
.Concat(notObfuscatedAssemblyNamesReferencingObfuscated)
|
||||||
|
.ToArray();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -17,57 +17,35 @@ namespace Obfuz.Unity
|
||||||
{
|
{
|
||||||
|
|
||||||
#if UNITY_2019_1_OR_NEWER
|
#if UNITY_2019_1_OR_NEWER
|
||||||
public class ObfuscationProcess : IPreprocessBuildWithReport, IPostprocessBuildWithReport
|
public class ObfuscationProcess : IPostBuildPlayerScriptDLLs
|
||||||
{
|
{
|
||||||
private static bool s_obfuscated = false;
|
|
||||||
|
|
||||||
public int callbackOrder => 10000;
|
public int callbackOrder => 10000;
|
||||||
|
|
||||||
public static event Action<ObfuscationBeginEventArgs> OnObfuscationBegin;
|
public static event Action<ObfuscationBeginEventArgs> OnObfuscationBegin;
|
||||||
|
|
||||||
public static event Action<ObfuscationEndEventArgs> OnObfuscationEnd;
|
public static event Action<ObfuscationEndEventArgs> OnObfuscationEnd;
|
||||||
|
|
||||||
[InitializeOnLoadMethod]
|
public void OnPostBuildPlayerScriptDLLs(BuildReport report)
|
||||||
private static void Init()
|
|
||||||
{
|
{
|
||||||
CompilationPipeline.compilationFinished += OnCompilationFinished;
|
RunObfuscate(report.GetFiles());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnPreprocessBuild(BuildReport report)
|
private static void BackupOriginalDlls(string srcDir, string dstDir, HashSet<string> dllNames)
|
||||||
{
|
{
|
||||||
s_obfuscated = false;
|
FileUtil.RecreateDir(dstDir);
|
||||||
FileUtil.RemoveDir(GetScriptAssembliesPath());
|
foreach (string dllName in dllNames)
|
||||||
|
{
|
||||||
|
string srcFile = Path.Combine(srcDir, dllName);
|
||||||
|
string dstFile = Path.Combine(dstDir, dllName);
|
||||||
|
if (File.Exists(srcFile))
|
||||||
|
{
|
||||||
|
File.Copy(srcFile, dstFile, true);
|
||||||
|
Debug.Log($"BackupOriginalDll {srcFile} -> {dstFile}");
|
||||||
}
|
}
|
||||||
|
|
||||||
private static string GetScriptAssembliesPath()
|
|
||||||
{
|
|
||||||
#if UNITY_2022_1_OR_NEWER
|
|
||||||
return "Library/Bee/PlayerScriptAssemblies";
|
|
||||||
#else
|
|
||||||
return "Library/PlayerScriptAssemblies";
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void OnCompilationFinished(object obj)
|
|
||||||
{
|
|
||||||
if (!BuildPipeline.isBuildingPlayer)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
string scriptAssembliesPath = GetScriptAssembliesPath();
|
|
||||||
if (!s_obfuscated && Directory.Exists(scriptAssembliesPath))
|
|
||||||
{
|
|
||||||
RunObfuscate(scriptAssembliesPath);
|
|
||||||
s_obfuscated = true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnPostprocessBuild(BuildReport report)
|
private static void RunObfuscate(BuildFile[] files)
|
||||||
{
|
|
||||||
s_obfuscated = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void RunObfuscate(string scriptAssembliesPath)
|
|
||||||
{
|
{
|
||||||
ObfuzSettings settings = ObfuzSettings.Instance;
|
ObfuzSettings settings = ObfuzSettings.Instance;
|
||||||
if (!settings.enable)
|
if (!settings.enable)
|
||||||
|
@ -79,23 +57,25 @@ namespace Obfuz.Unity
|
||||||
Debug.Log("Obfuscation begin...");
|
Debug.Log("Obfuscation begin...");
|
||||||
var buildTarget = EditorUserBuildSettings.activeBuildTarget;
|
var buildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||||
|
|
||||||
|
var obfuscationRelativeAssemblyNames = settings.assemblySettings.GetObfuscationRelativeAssemblyNames().ToHashSet();
|
||||||
|
string stagingAreaTempManagedDllDir = Path.GetDirectoryName(files.First(file => file.path.EndsWith(".dll")).path);
|
||||||
string backupPlayerScriptAssembliesPath = settings.GetOriginalAssemblyBackupDir(buildTarget);
|
string backupPlayerScriptAssembliesPath = settings.GetOriginalAssemblyBackupDir(buildTarget);
|
||||||
FileUtil.CopyDir(scriptAssembliesPath, backupPlayerScriptAssembliesPath);
|
BackupOriginalDlls(stagingAreaTempManagedDllDir, backupPlayerScriptAssembliesPath, obfuscationRelativeAssemblyNames);
|
||||||
|
|
||||||
string applicationContentsPath = EditorApplication.applicationContentsPath;
|
string applicationContentsPath = EditorApplication.applicationContentsPath;
|
||||||
|
|
||||||
var obfuscatorBuilder = ObfuscatorBuilder.FromObfuzSettings(settings, buildTarget);
|
var obfuscatorBuilder = ObfuscatorBuilder.FromObfuzSettings(settings, buildTarget, false);
|
||||||
|
|
||||||
var assemblySearchDirs = new List<string>
|
var assemblySearchDirs = new List<string>
|
||||||
{
|
{
|
||||||
backupPlayerScriptAssembliesPath,
|
stagingAreaTempManagedDllDir,
|
||||||
};
|
};
|
||||||
obfuscatorBuilder.InsertTopPriorityAssemblySearchDirs(assemblySearchDirs);
|
obfuscatorBuilder.InsertTopPriorityAssemblySearchDirs(assemblySearchDirs);
|
||||||
|
|
||||||
|
|
||||||
OnObfuscationBegin?.Invoke(new ObfuscationBeginEventArgs
|
OnObfuscationBegin?.Invoke(new ObfuscationBeginEventArgs
|
||||||
{
|
{
|
||||||
scriptAssembliesPath = scriptAssembliesPath,
|
scriptAssembliesPath = stagingAreaTempManagedDllDir,
|
||||||
obfuscatedScriptAssembliesPath = obfuscatorBuilder.ObfuscatedAssemblyOutputDir,
|
obfuscatedScriptAssembliesPath = obfuscatorBuilder.ObfuscatedAssemblyOutputDir,
|
||||||
});
|
});
|
||||||
bool succ = false;
|
bool succ = false;
|
||||||
|
@ -105,10 +85,10 @@ namespace Obfuz.Unity
|
||||||
Obfuscator obfuz = obfuscatorBuilder.Build();
|
Obfuscator obfuz = obfuscatorBuilder.Build();
|
||||||
obfuz.Run();
|
obfuz.Run();
|
||||||
|
|
||||||
foreach (var dllName in settings.assemblySettings.toObfuscatedAssemblyNames.Concat(settings.assemblySettings.notObfuscatedAssemblyNamesReferencingObfuscated))
|
foreach (var dllName in obfuscationRelativeAssemblyNames)
|
||||||
{
|
{
|
||||||
string src = $"{obfuscatorBuilder.ObfuscatedAssemblyOutputDir}/{dllName}.dll";
|
string src = $"{obfuscatorBuilder.ObfuscatedAssemblyOutputDir}/{dllName}.dll";
|
||||||
string dst = $"{scriptAssembliesPath}/{dllName}.dll";
|
string dst = $"{stagingAreaTempManagedDllDir}/{dllName}.dll";
|
||||||
|
|
||||||
if (!File.Exists(src))
|
if (!File.Exists(src))
|
||||||
{
|
{
|
||||||
|
@ -130,7 +110,7 @@ namespace Obfuz.Unity
|
||||||
{
|
{
|
||||||
success = succ,
|
success = succ,
|
||||||
originalScriptAssembliesPath = backupPlayerScriptAssembliesPath,
|
originalScriptAssembliesPath = backupPlayerScriptAssembliesPath,
|
||||||
obfuscatedScriptAssembliesPath = scriptAssembliesPath,
|
obfuscatedScriptAssembliesPath = stagingAreaTempManagedDllDir,
|
||||||
});
|
});
|
||||||
|
|
||||||
Debug.Log("Obfuscation end.");
|
Debug.Log("Obfuscation end.");
|
||||||
|
|
Loading…
Reference in New Issue