支持dll形式的文件

backup
walon 2025-05-15 09:14:48 +08:00
parent b635d6d867
commit 0bc9ea41d4
3 changed files with 36 additions and 45 deletions

View File

@ -144,8 +144,11 @@ namespace Obfuz
};
}
public static ObfuscatorBuilder FromObfuzSettings(ObfuzSettings settings, BuildTarget target)
public static ObfuscatorBuilder FromObfuzSettings(ObfuzSettings settings, BuildTarget target, bool searchPathIncludeUnityEditorInstallLocation)
{
List<string> searchPaths = searchPathIncludeUnityEditorInstallLocation ?
BuildUnityAssemblySearchPaths().Concat(settings.assemblySettings.extraAssemblySearchDirs).ToList()
: settings.assemblySettings.extraAssemblySearchDirs.ToList();
var builder = new ObfuscatorBuilder
{
_secret = settings.secretSettings.secret,
@ -156,7 +159,7 @@ namespace Obfuz
_encryptionVmCodeFile = settings.encryptionVMSettings.codeOutputPath,
_toObfuscatedAssemblyNames = settings.assemblySettings.toObfuscatedAssemblyNames.ToList(),
_notObfuscatedAssemblyNamesReferencingObfuscated = settings.assemblySettings.notObfuscatedAssemblyNamesReferencingObfuscated.ToList(),
_assemblySearchDirs = BuildUnityAssemblySearchPaths().Concat(settings.assemblySettings.extraAssemblySearchDirs).ToList(),
_assemblySearchDirs = searchPaths,
_obfuscatedAssemblyOutputDir = settings.GetObfuscatedAssemblyOutputDir(target),
_enabledObfuscationPasses = settings.obfuscationPassSettings.enabledPasses,
_obfuscationPassConfigFiles = settings.obfuscationPassSettings.configFiles.ToList(),

View File

@ -1,4 +1,5 @@
using System;
using System.Linq;
using UnityEngine;
namespace Obfuz.Settings
@ -15,5 +16,12 @@ namespace Obfuz.Settings
[Tooltip("extra assembly search dirs")]
public string[] extraAssemblySearchDirs;
public string[] GetObfuscationRelativeAssemblyNames()
{
return toObfuscatedAssemblyNames
.Concat(notObfuscatedAssemblyNamesReferencingObfuscated)
.ToArray();
}
}
}

View File

@ -17,57 +17,35 @@ namespace Obfuz.Unity
{
#if UNITY_2019_1_OR_NEWER
public class ObfuscationProcess : IPreprocessBuildWithReport, IPostprocessBuildWithReport
public class ObfuscationProcess : IPostBuildPlayerScriptDLLs
{
private static bool s_obfuscated = false;
public int callbackOrder => 10000;
public static event Action<ObfuscationBeginEventArgs> OnObfuscationBegin;
public static event Action<ObfuscationEndEventArgs> OnObfuscationEnd;
[InitializeOnLoadMethod]
private static void Init()
public void OnPostBuildPlayerScriptDLLs(BuildReport report)
{
CompilationPipeline.compilationFinished += OnCompilationFinished;
RunObfuscate(report.GetFiles());
}
public void OnPreprocessBuild(BuildReport report)
private static void BackupOriginalDlls(string srcDir, string dstDir, HashSet<string> dllNames)
{
s_obfuscated = false;
FileUtil.RemoveDir(GetScriptAssembliesPath());
FileUtil.RecreateDir(dstDir);
foreach (string dllName in dllNames)
{
string srcFile = Path.Combine(srcDir, dllName);
string dstFile = Path.Combine(dstDir, dllName);
if (File.Exists(srcFile))
{
File.Copy(srcFile, dstFile, true);
Debug.Log($"BackupOriginalDll {srcFile} -> {dstFile}");
}
private static string GetScriptAssembliesPath()
{
#if UNITY_2022_1_OR_NEWER
return "Library/Bee/PlayerScriptAssemblies";
#else
return "Library/PlayerScriptAssemblies";
#endif
}
private static void OnCompilationFinished(object obj)
{
if (!BuildPipeline.isBuildingPlayer)
{
return;
}
string scriptAssembliesPath = GetScriptAssembliesPath();
if (!s_obfuscated && Directory.Exists(scriptAssembliesPath))
{
RunObfuscate(scriptAssembliesPath);
s_obfuscated = true;
}
}
public void OnPostprocessBuild(BuildReport report)
{
s_obfuscated = false;
}
private static void RunObfuscate(string scriptAssembliesPath)
private static void RunObfuscate(BuildFile[] files)
{
ObfuzSettings settings = ObfuzSettings.Instance;
if (!settings.enable)
@ -79,23 +57,25 @@ namespace Obfuz.Unity
Debug.Log("Obfuscation begin...");
var buildTarget = EditorUserBuildSettings.activeBuildTarget;
var obfuscationRelativeAssemblyNames = settings.assemblySettings.GetObfuscationRelativeAssemblyNames().ToHashSet();
string stagingAreaTempManagedDllDir = Path.GetDirectoryName(files.First(file => file.path.EndsWith(".dll")).path);
string backupPlayerScriptAssembliesPath = settings.GetOriginalAssemblyBackupDir(buildTarget);
FileUtil.CopyDir(scriptAssembliesPath, backupPlayerScriptAssembliesPath);
BackupOriginalDlls(stagingAreaTempManagedDllDir, backupPlayerScriptAssembliesPath, obfuscationRelativeAssemblyNames);
string applicationContentsPath = EditorApplication.applicationContentsPath;
var obfuscatorBuilder = ObfuscatorBuilder.FromObfuzSettings(settings, buildTarget);
var obfuscatorBuilder = ObfuscatorBuilder.FromObfuzSettings(settings, buildTarget, false);
var assemblySearchDirs = new List<string>
{
backupPlayerScriptAssembliesPath,
stagingAreaTempManagedDllDir,
};
obfuscatorBuilder.InsertTopPriorityAssemblySearchDirs(assemblySearchDirs);
OnObfuscationBegin?.Invoke(new ObfuscationBeginEventArgs
{
scriptAssembliesPath = scriptAssembliesPath,
scriptAssembliesPath = stagingAreaTempManagedDllDir,
obfuscatedScriptAssembliesPath = obfuscatorBuilder.ObfuscatedAssemblyOutputDir,
});
bool succ = false;
@ -105,10 +85,10 @@ namespace Obfuz.Unity
Obfuscator obfuz = obfuscatorBuilder.Build();
obfuz.Run();
foreach (var dllName in settings.assemblySettings.toObfuscatedAssemblyNames.Concat(settings.assemblySettings.notObfuscatedAssemblyNamesReferencingObfuscated))
foreach (var dllName in obfuscationRelativeAssemblyNames)
{
string src = $"{obfuscatorBuilder.ObfuscatedAssemblyOutputDir}/{dllName}.dll";
string dst = $"{scriptAssembliesPath}/{dllName}.dll";
string dst = $"{stagingAreaTempManagedDllDir}/{dllName}.dll";
if (!File.Exists(src))
{
@ -130,7 +110,7 @@ namespace Obfuz.Unity
{
success = succ,
originalScriptAssembliesPath = backupPlayerScriptAssembliesPath,
obfuscatedScriptAssembliesPath = scriptAssembliesPath,
obfuscatedScriptAssembliesPath = stagingAreaTempManagedDllDir,
});
Debug.Log("Obfuscation end.");