支持dll形式的文件
parent
b635d6d867
commit
0bc9ea41d4
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@ -144,8 +144,11 @@ namespace Obfuz
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};
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}
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public static ObfuscatorBuilder FromObfuzSettings(ObfuzSettings settings, BuildTarget target)
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public static ObfuscatorBuilder FromObfuzSettings(ObfuzSettings settings, BuildTarget target, bool searchPathIncludeUnityEditorInstallLocation)
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{
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List<string> searchPaths = searchPathIncludeUnityEditorInstallLocation ?
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BuildUnityAssemblySearchPaths().Concat(settings.assemblySettings.extraAssemblySearchDirs).ToList()
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: settings.assemblySettings.extraAssemblySearchDirs.ToList();
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var builder = new ObfuscatorBuilder
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{
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_secret = settings.secretSettings.secret,
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@ -156,7 +159,7 @@ namespace Obfuz
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_encryptionVmCodeFile = settings.encryptionVMSettings.codeOutputPath,
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_toObfuscatedAssemblyNames = settings.assemblySettings.toObfuscatedAssemblyNames.ToList(),
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_notObfuscatedAssemblyNamesReferencingObfuscated = settings.assemblySettings.notObfuscatedAssemblyNamesReferencingObfuscated.ToList(),
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_assemblySearchDirs = BuildUnityAssemblySearchPaths().Concat(settings.assemblySettings.extraAssemblySearchDirs).ToList(),
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_assemblySearchDirs = searchPaths,
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_obfuscatedAssemblyOutputDir = settings.GetObfuscatedAssemblyOutputDir(target),
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_enabledObfuscationPasses = settings.obfuscationPassSettings.enabledPasses,
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_obfuscationPassConfigFiles = settings.obfuscationPassSettings.configFiles.ToList(),
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@ -1,4 +1,5 @@
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using System;
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using System.Linq;
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using UnityEngine;
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namespace Obfuz.Settings
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@ -15,5 +16,12 @@ namespace Obfuz.Settings
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[Tooltip("extra assembly search dirs")]
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public string[] extraAssemblySearchDirs;
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public string[] GetObfuscationRelativeAssemblyNames()
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{
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return toObfuscatedAssemblyNames
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.Concat(notObfuscatedAssemblyNamesReferencingObfuscated)
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.ToArray();
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}
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}
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}
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@ -17,57 +17,35 @@ namespace Obfuz.Unity
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{
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#if UNITY_2019_1_OR_NEWER
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public class ObfuscationProcess : IPreprocessBuildWithReport, IPostprocessBuildWithReport
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public class ObfuscationProcess : IPostBuildPlayerScriptDLLs
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{
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private static bool s_obfuscated = false;
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public int callbackOrder => 10000;
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public static event Action<ObfuscationBeginEventArgs> OnObfuscationBegin;
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public static event Action<ObfuscationEndEventArgs> OnObfuscationEnd;
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[InitializeOnLoadMethod]
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private static void Init()
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public void OnPostBuildPlayerScriptDLLs(BuildReport report)
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{
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CompilationPipeline.compilationFinished += OnCompilationFinished;
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RunObfuscate(report.GetFiles());
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}
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public void OnPreprocessBuild(BuildReport report)
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private static void BackupOriginalDlls(string srcDir, string dstDir, HashSet<string> dllNames)
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{
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s_obfuscated = false;
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FileUtil.RemoveDir(GetScriptAssembliesPath());
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}
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private static string GetScriptAssembliesPath()
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{
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#if UNITY_2022_1_OR_NEWER
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return "Library/Bee/PlayerScriptAssemblies";
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#else
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return "Library/PlayerScriptAssemblies";
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#endif
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}
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private static void OnCompilationFinished(object obj)
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{
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if (!BuildPipeline.isBuildingPlayer)
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FileUtil.RecreateDir(dstDir);
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foreach (string dllName in dllNames)
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{
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return;
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}
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string scriptAssembliesPath = GetScriptAssembliesPath();
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if (!s_obfuscated && Directory.Exists(scriptAssembliesPath))
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{
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RunObfuscate(scriptAssembliesPath);
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s_obfuscated = true;
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string srcFile = Path.Combine(srcDir, dllName);
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string dstFile = Path.Combine(dstDir, dllName);
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if (File.Exists(srcFile))
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{
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File.Copy(srcFile, dstFile, true);
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Debug.Log($"BackupOriginalDll {srcFile} -> {dstFile}");
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}
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}
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}
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public void OnPostprocessBuild(BuildReport report)
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{
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s_obfuscated = false;
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}
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private static void RunObfuscate(string scriptAssembliesPath)
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private static void RunObfuscate(BuildFile[] files)
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{
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ObfuzSettings settings = ObfuzSettings.Instance;
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if (!settings.enable)
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@ -79,23 +57,25 @@ namespace Obfuz.Unity
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Debug.Log("Obfuscation begin...");
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var buildTarget = EditorUserBuildSettings.activeBuildTarget;
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var obfuscationRelativeAssemblyNames = settings.assemblySettings.GetObfuscationRelativeAssemblyNames().ToHashSet();
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string stagingAreaTempManagedDllDir = Path.GetDirectoryName(files.First(file => file.path.EndsWith(".dll")).path);
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string backupPlayerScriptAssembliesPath = settings.GetOriginalAssemblyBackupDir(buildTarget);
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FileUtil.CopyDir(scriptAssembliesPath, backupPlayerScriptAssembliesPath);
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BackupOriginalDlls(stagingAreaTempManagedDllDir, backupPlayerScriptAssembliesPath, obfuscationRelativeAssemblyNames);
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string applicationContentsPath = EditorApplication.applicationContentsPath;
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var obfuscatorBuilder = ObfuscatorBuilder.FromObfuzSettings(settings, buildTarget);
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var obfuscatorBuilder = ObfuscatorBuilder.FromObfuzSettings(settings, buildTarget, false);
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var assemblySearchDirs = new List<string>
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{
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backupPlayerScriptAssembliesPath,
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stagingAreaTempManagedDllDir,
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};
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obfuscatorBuilder.InsertTopPriorityAssemblySearchDirs(assemblySearchDirs);
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OnObfuscationBegin?.Invoke(new ObfuscationBeginEventArgs
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{
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scriptAssembliesPath = scriptAssembliesPath,
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scriptAssembliesPath = stagingAreaTempManagedDllDir,
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obfuscatedScriptAssembliesPath = obfuscatorBuilder.ObfuscatedAssemblyOutputDir,
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});
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bool succ = false;
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@ -105,10 +85,10 @@ namespace Obfuz.Unity
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Obfuscator obfuz = obfuscatorBuilder.Build();
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obfuz.Run();
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foreach (var dllName in settings.assemblySettings.toObfuscatedAssemblyNames.Concat(settings.assemblySettings.notObfuscatedAssemblyNamesReferencingObfuscated))
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foreach (var dllName in obfuscationRelativeAssemblyNames)
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{
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string src = $"{obfuscatorBuilder.ObfuscatedAssemblyOutputDir}/{dllName}.dll";
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string dst = $"{scriptAssembliesPath}/{dllName}.dll";
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string dst = $"{stagingAreaTempManagedDllDir}/{dllName}.dll";
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if (!File.Exists(src))
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{
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@ -130,7 +110,7 @@ namespace Obfuz.Unity
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{
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success = succ,
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originalScriptAssembliesPath = backupPlayerScriptAssembliesPath,
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obfuscatedScriptAssembliesPath = scriptAssembliesPath,
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obfuscatedScriptAssembliesPath = stagingAreaTempManagedDllDir,
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});
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Debug.Log("Obfuscation end.");
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