支持2021

backup
walon 2025-04-19 10:13:18 +08:00
parent e081c5b3f2
commit 15007eeb72
4 changed files with 201 additions and 150 deletions

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@ -1,143 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Obfuz
{
public static class BashUtil
{
public static int RunCommand(string workingDir, string program, string[] args, bool log = true)
{
using (Process p = new Process())
{
p.StartInfo.WorkingDirectory = workingDir;
p.StartInfo.FileName = program;
p.StartInfo.UseShellExecute = false;
p.StartInfo.CreateNoWindow = true;
string argsStr = string.Join(" ", args.Select(arg => "\"" + arg + "\""));
p.StartInfo.Arguments = argsStr;
if (log)
{
UnityEngine.Debug.Log($"[BashUtil] run => {program} {argsStr}");
}
p.Start();
p.WaitForExit();
return p.ExitCode;
}
}
public static (int ExitCode, string StdOut, string StdErr) RunCommand2(string workingDir, string program, string[] args, bool log = true)
{
using (Process p = new Process())
{
p.StartInfo.WorkingDirectory = workingDir;
p.StartInfo.FileName = program;
p.StartInfo.UseShellExecute = false;
p.StartInfo.CreateNoWindow = true;
p.StartInfo.RedirectStandardOutput = true;
p.StartInfo.RedirectStandardError = true;
string argsStr = string.Join(" ", args);
p.StartInfo.Arguments = argsStr;
if (log)
{
UnityEngine.Debug.Log($"[BashUtil] run => {program} {argsStr}");
}
p.Start();
p.WaitForExit();
string stdOut = p.StandardOutput.ReadToEnd();
string stdErr = p.StandardError.ReadToEnd();
return (p.ExitCode, stdOut, stdErr);
}
}
public static void RemoveDir(string dir, bool log = false)
{
if (log)
{
UnityEngine.Debug.Log($"[BashUtil] RemoveDir dir:{dir}");
}
int maxTryCount = 5;
for (int i = 0; i < maxTryCount; ++i)
{
try
{
if (!Directory.Exists(dir))
{
return;
}
foreach (var file in Directory.GetFiles(dir))
{
File.SetAttributes(file, FileAttributes.Normal);
File.Delete(file);
}
foreach (var subDir in Directory.GetDirectories(dir))
{
RemoveDir(subDir);
}
Directory.Delete(dir, true);
break;
}
catch (Exception e)
{
UnityEngine.Debug.LogError($"[BashUtil] RemoveDir:{dir} with exception:{e}. try count:{i}");
Thread.Sleep(100);
}
}
}
public static void RecreateDir(string dir)
{
if(Directory.Exists(dir))
{
RemoveDir(dir, true);
}
Directory.CreateDirectory(dir);
}
private static void CopyWithCheckLongFile(string srcFile, string dstFile)
{
var maxPathLength = 255;
#if UNITY_EDITOR_OSX
maxPathLength = 1024;
#endif
if (srcFile.Length > maxPathLength)
{
UnityEngine.Debug.LogError($"srcFile:{srcFile} path is too long. skip copy!");
return;
}
if (dstFile.Length > maxPathLength)
{
UnityEngine.Debug.LogError($"dstFile:{dstFile} path is too long. skip copy!");
return;
}
File.Copy(srcFile, dstFile);
}
public static void CopyDir(string src, string dst, bool log = false)
{
if (log)
{
UnityEngine.Debug.Log($"[BashUtil] CopyDir {src} => {dst}");
}
RemoveDir(dst);
Directory.CreateDirectory(dst);
foreach(var file in Directory.GetFiles(src))
{
CopyWithCheckLongFile(file, $"{dst}/{Path.GetFileName(file)}");
}
foreach(var subDir in Directory.GetDirectories(src))
{
CopyDir(subDir, $"{dst}/{Path.GetFileName(subDir)}");
}
}
}
}

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@ -0,0 +1,103 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor.Build;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine.SceneManagement;
using UnityEngine;
using UnityEditor.Compilation;
using System.Reflection;
namespace Obfuz
{
#if UNITY_2021 || UNITY_2020_1_OR_NEWER
internal class ObfuzProcess2021 : IPreprocessBuildWithReport, IPostprocessBuildWithReport
{
private static bool s_inBuild = false;
private static bool s_obfuscated = false;
public int callbackOrder => 10000;
public void OnPreprocessBuild(BuildReport report)
{
s_inBuild = true;
s_obfuscated = false;
CompilationPipeline.compilationFinished += OnCompilationFinished;
}
private static string GetScriptAssembliesPath(object obj)
{
object settings = obj.GetType().GetProperty("settings").GetValue(obj);
string path = (string)settings.GetType().GetProperty("OutputDirectory").GetValue(settings);
return path;
}
private void OnCompilationFinished(object obj)
{
if (s_inBuild && !s_obfuscated)
{
RunObfuscate(GetScriptAssembliesPath(obj));
s_obfuscated = true;
}
}
public void OnPostprocessBuild(BuildReport report)
{
s_inBuild = false;
s_obfuscated = false;
CompilationPipeline.compilationFinished -= OnCompilationFinished;
}
private static void RunObfuscate(string scriptAssembliesPath)
{
ObfuzSettings settings = ObfuzSettings.Instance;
if (!settings.enable)
{
Debug.Log("Obfuscation is disabled.");
return;
}
Debug.Log("Obfuscation begin...");
var buildTarget = EditorUserBuildSettings.activeBuildTarget;
string backupPlayerScriptAssembliesPath = settings.GetOriginalAssemblyBackupDir(buildTarget);
FileUtil.CopyDir(scriptAssembliesPath, backupPlayerScriptAssembliesPath);
string applicationContentsPath = EditorApplication.applicationContentsPath;
var opt = new Obfuscator.Options
{
AssemblySearchDirs = new List<string>
{
Path.Combine(applicationContentsPath, "UnityReferenceAssemblies/unity-4.8-api/Facades"),
Path.Combine(applicationContentsPath, "UnityReferenceAssemblies/unity-4.8-api"),
Path.Combine(applicationContentsPath, "Managed/UnityEngine"),
backupPlayerScriptAssembliesPath,
},
ObfuscationRuleFiles = settings.ruleFiles.ToList(),
mappingXmlPath = settings.mappingFile,
outputDir = ObfuzSettings.Instance.GetObfuscatedAssemblyOutputDir(buildTarget),
};
var obfuz = new Obfuscator(opt);
obfuz.Run();
foreach (var dllName in obfuz.ObfuscatedAssemblyNames)
{
string src = $"{opt.outputDir}/{dllName}.dll";
string dst = $"{scriptAssembliesPath}/{dllName}.dll";
File.Copy(src, dst, true);
Debug.Log($"obfuscate dll:{dst}");
}
Debug.Log("Obfuscation end.");
}
}
#endif
}

View File

@ -9,10 +9,13 @@ using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine.SceneManagement;
using UnityEngine;
using UnityEditor.Compilation;
namespace Obfuz
{
internal class ObfuzProcess : IPreprocessBuildWithReport, IProcessSceneWithReport, IPostprocessBuildWithReport
#if UNITY_2022_1_OR_NEWER
internal class ObfuzProcess2022OrNewer : IPreprocessBuildWithReport, IProcessSceneWithReport, IPostprocessBuildWithReport
{
private static bool s_inBuild = false;
private static bool s_obfuscated = false;
@ -23,6 +26,17 @@ namespace Obfuz
{
s_inBuild = true;
s_obfuscated = false;
//CompilationPipeline.compilationFinished += OnCompilationFinished;
}
private void OnCompilationFinished(object obj)
{
if (s_inBuild && !s_obfuscated)
{
RunObfuscate();
s_obfuscated = true;
}
}
public void OnProcessScene(Scene scene, BuildReport report)
@ -38,6 +52,7 @@ namespace Obfuz
{
s_inBuild = false;
s_obfuscated = false;
//CompilationPipeline.compilationFinished -= OnCompilationFinished;
}
private static void RunObfuscate()
@ -55,17 +70,17 @@ namespace Obfuz
string originalPlayerScriptAssembliesPath = @"Library\Bee\PlayerScriptAssemblies";
string backupPlayerScriptAssembliesPath = settings.GetOriginalAssemblyBackupDir(buildTarget);
BashUtil.CopyDir(originalPlayerScriptAssembliesPath, backupPlayerScriptAssembliesPath);
FileUtil.CopyDir(originalPlayerScriptAssembliesPath, backupPlayerScriptAssembliesPath);
string applicationContentsPath = EditorApplication.applicationContentsPath;
var opt = new Obfuscator.Options
{
AssemblySearchDirs = new List<string>
{
@"D:\UnityHubs\2022.3.60f1\Editor\Data\MonoBleedingEdge\lib\mono\unityaot-win32\Facades",
@"D:\UnityHubs\2022.3.60f1\Editor\Data\MonoBleedingEdge\lib\mono\unityaot-win32",
@"D:\UnityHubs\2022.3.60f1\Editor\Data\PlaybackEngines\windowsstandalonesupport\Variations\il2cpp\Managed",
Path.Combine(applicationContentsPath, "UnityReferenceAssemblies/unity-4.8-api/Facades"),
Path.Combine(applicationContentsPath, "UnityReferenceAssemblies/unity-4.8-api"),
Path.Combine(applicationContentsPath, "Managed/UnityEngine"),
backupPlayerScriptAssembliesPath,
},
ObfuscationRuleFiles = settings.ruleFiles.ToList(),
@ -86,4 +101,5 @@ namespace Obfuz
Debug.Log("Obfuscation end.");
}
}
#endif
}

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@ -3,19 +3,94 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Obfuz
{
public static class FileUtil
{
public static void RemoveDir(string dir, bool log = false)
{
if (log)
{
UnityEngine.Debug.Log($"[BashUtil] RemoveDir dir:{dir}");
}
int maxTryCount = 5;
for (int i = 0; i < maxTryCount; ++i)
{
try
{
if (!Directory.Exists(dir))
{
return;
}
foreach (var file in Directory.GetFiles(dir))
{
File.SetAttributes(file, FileAttributes.Normal);
File.Delete(file);
}
foreach (var subDir in Directory.GetDirectories(dir))
{
RemoveDir(subDir);
}
Directory.Delete(dir, true);
break;
}
catch (Exception e)
{
UnityEngine.Debug.LogError($"[BashUtil] RemoveDir:{dir} with exception:{e}. try count:{i}");
Thread.Sleep(100);
}
}
}
public static void RecreateDir(string dir)
{
if (Directory.Exists(dir))
{
Directory.Delete(dir, true);
RemoveDir(dir, true);
}
Directory.CreateDirectory(dir);
}
private static void CopyWithCheckLongFile(string srcFile, string dstFile)
{
var maxPathLength = 255;
#if UNITY_EDITOR_OSX
maxPathLength = 1024;
#endif
if (srcFile.Length > maxPathLength)
{
UnityEngine.Debug.LogError($"srcFile:{srcFile} path is too long. skip copy!");
return;
}
if (dstFile.Length > maxPathLength)
{
UnityEngine.Debug.LogError($"dstFile:{dstFile} path is too long. skip copy!");
return;
}
File.Copy(srcFile, dstFile);
}
public static void CopyDir(string src, string dst, bool log = false)
{
if (log)
{
UnityEngine.Debug.Log($"[BashUtil] CopyDir {src} => {dst}");
}
RemoveDir(dst);
Directory.CreateDirectory(dst);
foreach (var file in Directory.GetFiles(src))
{
CopyWithCheckLongFile(file, $"{dst}/{Path.GetFileName(file)}");
}
foreach (var subDir in Directory.GetDirectories(src))
{
CopyDir(subDir, $"{dst}/{Path.GetFileName(subDir)}");
}
}
}
}