add: add meta files

remove: remove *.csproj and *.sln
before-split
walon 2025-05-17 16:42:17 +08:00
parent 570362beb9
commit 1f0d2dab22
145 changed files with 1477 additions and 3283 deletions

2
.gitignore vendored
View File

@ -15,3 +15,5 @@
*.vsconfig
**/UserSettings/
/Obfuz/*.csproj
/Obfuz/*.sln

View File

@ -1,875 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Generated file, do not modify, your changes will be overwritten (use AssetPostprocessor.OnGeneratedCSProject) -->
<PropertyGroup>
<LangVersion>9.0</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{B6025A5C-81ED-6CAD-5C24-6C66FF91905F}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup>
<NoWarn>0169;USG0001</NoWarn>
<DefineConstants>UNITY_2022_3_11;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Package</UnityProjectGenerator>
<UnityProjectGeneratorVersion>2.0.23</UnityProjectGeneratorVersion>
<UnityProjectGeneratorStyle>Legacy</UnityProjectGeneratorStyle>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>2022.3.11f1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="d:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
<Analyzer Include="D:\UnityHubs\2022.3.11f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="D:\UnityHubs\2022.3.11f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\Algorithm.cs" />
<Compile Include="Assets\Scripts\Bootstrap.cs" />
<Compile Include="Assets\Obfuz\GeneratedEncryptionVirtualMachine.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\Obfuz\SymbolObfus\symbol-mapping.xml" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ContentLoadModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PropertiesModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.EditorToolbarModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.PresetsUIModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.SceneViewModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="dnlib">
<HintPath>Packages\com.code-philosophy.obfuz\Plugins\dnlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\PlaybackEngines\AppleTVSupport\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Common">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Common.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Android.Types">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.Types.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Android.Gradle">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.Gradle.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Android.GradleProject">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.GradleProject.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Core">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Data">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Drawing">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Transactions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="netstandard">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Buffers">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Console">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Memory">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Sysroot.Linux_x86_64">
<HintPath>Library\ScriptAssemblies\Unity.Sysroot.Linux_x86_64.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.SysrootPackage.Editor">
<HintPath>Library\ScriptAssemblies\Unity.SysrootPackage.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.VisualStudio.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Toolchain.Win-x86_64-Linux-x86_64">
<HintPath>Library\ScriptAssemblies\Unity.Toolchain.Win-x86_64-Linux-x86_64.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Obfuz.Runtime.csproj">
<Project>{1FE2F0BF-BDED-ACA3-1B41-08AC3002B1B6}</Project>
<Name>Obfuz.Runtime</Name>
</ProjectReference>
<ProjectReference Include="Obfuz.Editor.csproj">
<Project>{61F9FC55-17B9-1093-9FB3-FCD0720BA981}</Project>
<Name>Obfuz.Editor</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

File diff suppressed because it is too large Load Diff

View File

@ -1,881 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Generated file, do not modify, your changes will be overwritten (use AssetPostprocessor.OnGeneratedCSProject) -->
<PropertyGroup>
<LangVersion>9.0</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{1FE2F0BF-BDED-ACA3-1B41-08AC3002B1B6}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Obfuz.Runtime</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup>
<NoWarn>0169;USG0001</NoWarn>
<DefineConstants>UNITY_2022_3_11;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Package</UnityProjectGenerator>
<UnityProjectGeneratorVersion>2.0.23</UnityProjectGeneratorVersion>
<UnityProjectGeneratorStyle>Legacy</UnityProjectGeneratorStyle>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>2022.3.11f1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="d:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
<Analyzer Include="D:\UnityHubs\2022.3.11f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="D:\UnityHubs\2022.3.11f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Packages\com.code-philosophy.obfuz\Runtime\ObfuzIgnoreAttribute.cs" />
<Compile Include="Packages\com.code-philosophy.obfuz\Runtime\EncryptionService.cs" />
<Compile Include="Packages\com.code-philosophy.obfuz\Runtime\IEncryptor.cs" />
<Compile Include="Packages\com.code-philosophy.obfuz\Runtime\NullEncryptor.cs" />
<Compile Include="Packages\com.code-philosophy.obfuz\Runtime\ConstUtility.cs" />
<Compile Include="Packages\com.code-philosophy.obfuz\Runtime\EncryptorBase.cs" />
<Compile Include="Packages\com.code-philosophy.obfuz\Runtime\EncryptionScope.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Packages\com.code-philosophy.obfuz\Runtime\Obfuz.Runtime.asmdef" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ContentLoadModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PropertiesModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.EditorToolbarModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.PresetsUIModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.SceneViewModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.WebGL.Extensions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\PlaybackEngines\WebGLSupport\UnityEditor.WebGL.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.Android.Extensions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.AppleTV.Extensions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\PlaybackEngines\AppleTVSupport\UnityEditor.AppleTV.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\PlaybackEngines\LinuxStandaloneSupport\UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="dnlib">
<HintPath>Packages\com.code-philosophy.obfuz\Plugins\dnlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\PlaybackEngines\AppleTVSupport\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Common">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Common.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Android.Types">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.Types.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Android.Gradle">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.Gradle.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Android.GradleProject">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.GradleProject.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Core">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Data">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Drawing">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Transactions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="netstandard">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Buffers">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Console">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Memory">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\UnityHubs\2022.3.11f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -1,32 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Obfuz.Editor", "Obfuz.Editor.csproj", "{61F9FC55-17B9-1093-9FB3-FCD0720BA981}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{B6025A5C-81ED-6CAD-5C24-6C66FF91905F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Obfuz.Runtime", "Obfuz.Runtime.csproj", "{1FE2F0BF-BDED-ACA3-1B41-08AC3002B1B6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{61F9FC55-17B9-1093-9FB3-FCD0720BA981}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{61F9FC55-17B9-1093-9FB3-FCD0720BA981}.Debug|Any CPU.Build.0 = Debug|Any CPU
{61F9FC55-17B9-1093-9FB3-FCD0720BA981}.Release|Any CPU.ActiveCfg = Release|Any CPU
{61F9FC55-17B9-1093-9FB3-FCD0720BA981}.Release|Any CPU.Build.0 = Release|Any CPU
{B6025A5C-81ED-6CAD-5C24-6C66FF91905F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B6025A5C-81ED-6CAD-5C24-6C66FF91905F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B6025A5C-81ED-6CAD-5C24-6C66FF91905F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B6025A5C-81ED-6CAD-5C24-6C66FF91905F}.Release|Any CPU.Build.0 = Release|Any CPU
{1FE2F0BF-BDED-ACA3-1B41-08AC3002B1B6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1FE2F0BF-BDED-ACA3-1B41-08AC3002B1B6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1FE2F0BF-BDED-ACA3-1B41-08AC3002B1B6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1FE2F0BF-BDED-ACA3-1B41-08AC3002B1B6}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,400 +0,0 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
# but not Directory.Build.rsp, as it configures directory-level build defaults
!Directory.Build.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.tlog
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
*.vbp
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
*.dsw
*.dsp
# Visual Studio 6 technical files
*.ncb
*.aps
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# Visual Studio History (VSHistory) files
.vshistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
# VS Code files for those working on multiple tools
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace
# Local History for Visual Studio Code
.history/
# Windows Installer files from build outputs
*.cab
*.msi
*.msix
*.msm
*.msp
# JetBrains Rider
*.sln.iml

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2326b426d539e084dbddf7f7c23ed1bd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 241df8eaf3a34dc47a0873c37ddb2695
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 36a3e142db81f6d4bb54938525e31973
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1578270b9b81e1e4dba84d562c91090f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 41044699810a34f4780e14de084bf7d7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: aee7817ed523a5e4ea42104013e8a775
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3319ebe75a42f3d4d996846ca09ed099
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e75f5cdfd47370d4ea6c4dee7e55a881
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c00ca514f46605645bf40b0135e7e504
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a513a192808ba5f47b1ef8a3ecf02533
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 77c19c023bb7f77489998d994a3be1bd
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 76438ce96146edd469872feada7857ba
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0bfcb2b5a87851f469d201fc8978c109
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fec4187cc1b96d5439ff908bcecd988f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ca9bd232ed2583f4bb5f330886a329e6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f7b9d087de770a5488a9069ddf697c2f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 981355cf75a9d234883b2a15c446f478
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6bdbdc5fd983f044a87e7b8ab8647aeb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cda67c0dd0cadd24ea02c2988e34281a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d806305e627be06469fb2d2c2cf98816
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: bccff31b9f07fcf4f821cee671f82caf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: feafdb30f7b6d5143a89c7659bc16171
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fd5fdfad694e0ae469bf6ca04c913220
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e3c8b55b35ff1554489fa657a714f485
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: adc3dcde66795744fa4bdc753a2c599f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ad8f4dd724d7ff845b0dd65861054d37
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2f16dd868e4473b45bfa9daaf7fabaf8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3eb7e6d475cfc14459d3850c5964ba52
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c6970e037654dcb49912783a40f3e1ba
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2246e9d3369eb3c45bc19ae0748d76ba
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 77d95ff5cf0b3aa4e96a055e37c381ba
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4f86f4d6faf49764a915d5c675091375
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b7003f9503025794b8aa775d9ade335c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 120b2dcffd582e84dbb92003240824d1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ae83aaf003665614092aabceabff3cf8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: cf68e45551825c547b137f6e5189937e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 112178b770868274fb8119a4997a3420
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 16b960455f093854d927c2dbd47a4826
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d9ea12b16c4b296459db8a60fb1615d6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e13ba01b03439e049af0e09367825cde
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6af3cd881fdefd14d9a55b77088dd5a4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4156317478f8b1d438ef6d5a280d409f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2764442d8fc2b914dbc39dcfa2699698
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 78cc056cd929d70409a0f0737b571a6d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6b475010a7656a0439ca8664a3d2dbc0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 18104d0c3c665ea489e566eec67f2aea
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: da25453bc1fda394097c052af7733260
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: aa0e9191126d4e24c92546b6af2c52cf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4c6a0ecde97527e4694731e4d4de129a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0ccbcdadf1913b6498eaee53abac5d0b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 18e57864070430a44ac561bdd7d00b2e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9fdb2c243b1ea0f489e67233fda287c9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 477e081ffc0072e4fa1a06100269e4a3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0b789725c4848bd4fb4b3ce1f2e2a9c9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6b17fa09ce58526459f2b9e375c31cad
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b6707a66ae63e2c498d55088c6e8ef4a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f3da24d0f1f1fc7449cbd0e7ddd03aa2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a48d0500d0737404cad9c9ef23a9467c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8a3ec14fca5169d479529d21b2eeada1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e0cad4b764050f44f8c9b225056a4f49
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2f3e7e1d2a3ad3a4fb1a81e97730b5a4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5addd02f6f3dc0a4d888a0f74bd5ce4d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b746569f7c0d9754fa6f2925538eddbd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0c24d29f654d00b44bb6aa3b4bf222dd
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: bd640b26c1d868544a7a91a0f986fdde
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c970ffd992fbc154aaa37a2c48c24d5c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: abc1adfad5c7754499ceed4d4646eb58
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6c3884d338faf564eab48d58f02adc39
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 205da3a8ebfd4ae4ba72d27db4b92d3f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: afa0e87123ec9854b806098330c4980a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a35c5c4b49c98a84f94b690c26900c33
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 26e6ae1f35e7f094c844cf1567b88a19
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 47c92aea40a66e34b92f9eb5c0d380ca
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 98e496436c90c0a4f82711af059471c7
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c319b2ad62ad8794f9a8bc234c856d7f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 97be4546adeb71947bf644949c3a9e82
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9c063bc949939fe44972c3d99870527e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6ab98107a2ef9624b9b8a53061f682c3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 584dd4d4e9b9fa64090611d84b50980b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7b7b98f2ff075c04aa9bd989f8797f00
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4357f35c667599246b2481b093f41f04
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a3ffbd28624d87c4382f62eb4fc19c70
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a4c9a37b51ade6b46a299be7ad2155d6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ec29be12f08e90741a59970f029c2eec
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 649aeb6306500a04f8b7a3e01f5aaf0d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8824d47fdc31cef41a899294491c8844
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 196d07f0366ce4b46bf0333fa4918d40
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ca9c4e108bde2184885e599f2bd19a00
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 77e279242d764ed4d996db96f35e8570
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 66e09fc524ec6594b8d6ca1d91aa1a41
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0915452219e923d428b9a408cf413844
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4939d1f80df50b34c85ffc8fbe530887
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 735c01fddc6f0c54a83e1feb9a60e13a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ae4ddc19ecf8d9940b444f5b66c23efa
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

Some files were not shown because too many files have changed in this diff Show More