移除 ObfuzProcess2022OrNewer
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEditor.Build;
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using UnityEditor;
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using UnityEditor.Build.Reporting;
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using UnityEngine.SceneManagement;
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using UnityEngine;
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using UnityEditor.Compilation;
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namespace Obfuz
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{
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#if DISABLE
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internal class ObfuzProcess2022OrNewer : IPreprocessBuildWithReport, IProcessSceneWithReport, IPostprocessBuildWithReport
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{
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private static bool s_inBuild = false;
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private static bool s_obfuscated = false;
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public int callbackOrder => 10000;
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public void OnPreprocessBuild(BuildReport report)
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{
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s_inBuild = true;
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s_obfuscated = false;
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//CompilationPipeline.compilationFinished += OnCompilationFinished;
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}
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private void OnCompilationFinished(object obj)
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{
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if (s_inBuild && !s_obfuscated)
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{
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RunObfuscate();
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s_obfuscated = true;
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}
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}
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public void OnProcessScene(Scene scene, BuildReport report)
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{
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if (s_inBuild && !s_obfuscated)
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{
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RunObfuscate();
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s_obfuscated = true;
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}
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}
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public void OnPostprocessBuild(BuildReport report)
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{
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s_inBuild = false;
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s_obfuscated = false;
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//CompilationPipeline.compilationFinished -= OnCompilationFinished;
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}
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private static void RunObfuscate()
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{
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ObfuzSettings settings = ObfuzSettings.Instance;
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if (!settings.enable)
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{
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Debug.Log("Obfuscation is disabled.");
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return;
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}
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Debug.Log("Obfuscation begin...");
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var buildTarget = EditorUserBuildSettings.activeBuildTarget;
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string originalPlayerScriptAssembliesPath = @"Library\Bee\PlayerScriptAssemblies";
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string backupPlayerScriptAssembliesPath = settings.GetOriginalAssemblyBackupDir(buildTarget);
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FileUtil.CopyDir(originalPlayerScriptAssembliesPath, backupPlayerScriptAssembliesPath);
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string applicationContentsPath = EditorApplication.applicationContentsPath;
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var opt = new Obfuscator.Options
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{
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AssemblySearchDirs = new List<string>
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{
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Path.Combine(applicationContentsPath, "UnityReferenceAssemblies/unity-4.8-api/Facades"),
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Path.Combine(applicationContentsPath, "UnityReferenceAssemblies/unity-4.8-api"),
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Path.Combine(applicationContentsPath, "Managed/UnityEngine"),
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backupPlayerScriptAssembliesPath,
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},
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ObfuscationRuleFiles = settings.ruleFiles.ToList(),
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mappingXmlPath = settings.mappingFile,
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outputDir = ObfuzSettings.Instance.GetObfuscatedAssemblyOutputDir(buildTarget),
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};
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var obfuz = new Obfuscator(opt);
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obfuz.Run();
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foreach (var dllName in obfuz.ObfuscatedAssemblyNames)
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{
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string src = $"{opt.outputDir}/{dllName}.dll";
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string dst = $"{originalPlayerScriptAssembliesPath}/{dllName}.dll";
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File.Copy(src, dst, true);
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Debug.Log($"obfuscate dll:{dst}");
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}
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Debug.Log("Obfuscation end.");
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}
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}
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#endif
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}
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