修复BuildUnityAssemblySearchPaths的WebGL平台PlaybackEngine目录错误的bug。WebGL平台跟其他平台的路径规则不一样。

before-split
walon 2025-05-23 12:54:08 +08:00
parent fb9ffae1e8
commit 41230aca29
1 changed files with 1 additions and 1 deletions

View File

@ -93,7 +93,7 @@ namespace Obfuz
#elif UNITY_IOS #elif UNITY_IOS
"PlaybackEngines\\iOSSupport\\Variations\\il2cpp\\Managed", "PlaybackEngines\\iOSSupport\\Variations\\il2cpp\\Managed",
#elif UNITY_WEBGL #elif UNITY_WEBGL
"PlaybackEngines\\WebGLSupport\\Variations\\il2cpp\\Managed", "PlaybackEngines\\WebGLSupport\\Variations\\nondevelopment\\Data\\Managed",
#elif UNITY_MINIGAME || UNITY_WEIXINMINIGAME #elif UNITY_MINIGAME || UNITY_WEIXINMINIGAME
"PlaybackEngines\\WeixinMiniGameSupport\\Variations\\il2cpp\\Managed", "PlaybackEngines\\WeixinMiniGameSupport\\Variations\\il2cpp\\Managed",
#elif UNITY_OPENHARMONY #elif UNITY_OPENHARMONY