diff --git a/com.code-philosophy.obfuz/Editor/Unity/LinkXmlProcess.cs b/com.code-philosophy.obfuz/Editor/Unity/LinkXmlProcess.cs index 8ad335d..ad02820 100644 --- a/com.code-philosophy.obfuz/Editor/Unity/LinkXmlProcess.cs +++ b/com.code-philosophy.obfuz/Editor/Unity/LinkXmlProcess.cs @@ -42,6 +42,12 @@ namespace Obfuz.Unity public static string GenerateAdditionalLinkXmlFile(BuildTarget target) { ObfuzSettings settings = ObfuzSettings.Instance; + string symbolMappingFile = settings.symbolObfusSettings.symbolMappingFile; + if (!File.Exists(symbolMappingFile)) + { + Debug.LogWarning($"Symbol mapping file not found: {symbolMappingFile}. Skipping link.xml generation."); + return null; + } string linkXmlPath = settings.GetObfuscatedLinkXmlPath(target); FileUtil.CreateParentDir(linkXmlPath); @@ -49,12 +55,12 @@ namespace Obfuz.Unity new System.Xml.XmlWriterSettings { Encoding = Encoding.UTF8, Indent = true }); try { + var symbolMapping = new LiteSymbolMappingReader(symbolMappingFile); string[] linkGuids = AssetDatabase.FindAssets("t:TextAsset"); var linkXmlPaths = linkGuids.Select(guid => AssetDatabase.GUIDToAssetPath(guid)) .Where(f => Path.GetFileName(f) == "link.xml") .ToArray(); - var symbolMapping = new LiteSymbolMappingReader(settings.symbolObfusSettings.symbolMappingFile); var assembliesToObfuscated = new HashSet(settings.assemblySettings.GetAssembliesToObfuscate()); writer.WriteStartDocument();