ObfuscatorBuilder::FromObfuzSettings新增searchPathIncludeUnityEditorDll参数,允许将UnityEditor相关dll也加入到搜索路径
parent
655c2fe07f
commit
bf3f6e4534
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@ -63,7 +63,7 @@ namespace Obfuz
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return new Obfuscator(this);
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return new Obfuscator(this);
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}
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}
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public static List<string> BuildUnityAssemblySearchPaths()
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public static List<string> BuildUnityAssemblySearchPaths(bool searchPathIncludeUnityEditorDll = false)
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{
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{
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string applicationContentsPath = EditorApplication.applicationContentsPath;
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string applicationContentsPath = EditorApplication.applicationContentsPath;
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var searchPaths = new List<string>
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var searchPaths = new List<string>
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@ -114,7 +114,13 @@ namespace Obfuz
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#error "Unsupported platform, please report to us"
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#error "Unsupported platform, please report to us"
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#endif
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#endif
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};
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};
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var resultPaths = new List<string>();
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if (searchPathIncludeUnityEditorDll)
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{
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searchPaths.Add("Managed/UnityEngine");
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}
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var resultPaths = new List<string>();
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foreach (var path in searchPaths)
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foreach (var path in searchPaths)
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{
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{
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string candidatePath1 = Path.Combine(applicationContentsPath, path);
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string candidatePath1 = Path.Combine(applicationContentsPath, path);
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@ -134,10 +140,10 @@ namespace Obfuz
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return resultPaths;
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return resultPaths;
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}
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}
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public static ObfuscatorBuilder FromObfuzSettings(ObfuzSettings settings, BuildTarget target, bool searchPathIncludeUnityEditorInstallLocation)
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public static ObfuscatorBuilder FromObfuzSettings(ObfuzSettings settings, BuildTarget target, bool searchPathIncludeUnityEditorInstallLocation, bool searchPathIncludeUnityEditorDll = false)
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{
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{
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List<string> searchPaths = searchPathIncludeUnityEditorInstallLocation ?
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List<string> searchPaths = searchPathIncludeUnityEditorInstallLocation ?
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BuildUnityAssemblySearchPaths().Concat(settings.assemblySettings.additionalAssemblySearchPaths).ToList()
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BuildUnityAssemblySearchPaths(searchPathIncludeUnityEditorDll).Concat(settings.assemblySettings.additionalAssemblySearchPaths).ToList()
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: settings.assemblySettings.additionalAssemblySearchPaths.ToList();
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: settings.assemblySettings.additionalAssemblySearchPaths.ToList();
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foreach (var path in searchPaths)
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foreach (var path in searchPaths)
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{
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{
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