支持2022
parent
26d46be47b
commit
d83df4a2a5
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@ -15,7 +15,7 @@ using System.Reflection;
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namespace Obfuz
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{
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#if UNITY_2019 || UNITY_2020 || UNITY_2021
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#if UNITY_2019 || UNITY_2020 || UNITY_2021 || UNITY_2022
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internal class ObfuzProcess2021 : IPreprocessBuildWithReport, IPostprocessBuildWithReport
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{
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private static bool s_obfuscated = false;
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@ -35,9 +35,11 @@ namespace Obfuz
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private static string GetScriptAssembliesPath(object obj)
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{
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#if UNITY_2021
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object settings = obj.GetType().GetProperty("settings").GetValue(obj);
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string path = (string)settings.GetType().GetProperty("OutputDirectory").GetValue(settings);
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#if UNITY_2021_1_OR_NEWER
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//object settings = obj.GetType().GetProperty("settings").GetValue(obj);
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//string path = (string)settings.GetType().GetProperty("OutputDirectory").GetValue(settings);
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//return path;
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return "Library/Bee/PlayerScriptAssemblies";
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#else
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return "Library/PlayerScriptAssemblies";
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#endif
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@ -14,7 +14,7 @@ using UnityEditor.Compilation;
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namespace Obfuz
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{
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#if UNITY_2022_1_OR_NEWER
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#if DISABLE
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internal class ObfuzProcess2022OrNewer : IPreprocessBuildWithReport, IProcessSceneWithReport, IPostprocessBuildWithReport
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{
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private static bool s_inBuild = false;
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