using System.Text; namespace Obfuz.Editor { public static class ConstValues { public const string ObfuzInternalSymbolNamePrefix = "$Obfuz$"; public const string ObfuzRuntimeAssemblyName = "Obfuz.Runtime"; public const string ObfuzIgnoreAttributeFullName = "Obfuz.ObfuzIgnoreAttribute"; public const string ObfuzScopeFullName = "Obfuz.ObfuzScope"; public const string EncryptFieldAttributeFullName = "Obfuz.EncryptFieldAttribute"; public const string EmbeddedAttributeFullName = "Microsoft.CodeAnalysis.EmbeddedAttribute"; public const string MonoPInvokeCallbackAttributeName = "MonoPInvokeCallbackAttribute"; public const string ZluaLuaInvokeAttributeFullName = "Zlua.LuaInvokeAttribute"; public const string ZluaLuaCallbackAttributeFullName = "Zlua.LuaCallbackAttribute"; public const string ZluaLuaMarshalAsAttributeFullName = "Zlua.LuaMarshalAsAttribute"; public const string BurstCompileFullName = "Unity.Burst.BurstCompileAttribute"; public const string DOTSCompilerGeneratedAttributeFullName = "Unity.Jobs.DOTSCompilerGeneratedAttribute"; public const string RuntimeInitializedOnLoadMethodAttributeFullName = "UnityEngine.RuntimeInitializeOnLoadMethodAttribute"; public const string BlackboardEnumAttributeFullName = "Unity.Behavior.BlackboardEnumAttribute"; public const string CompilerGeneratedAttributeFullName = "System.Runtime.CompilerServices.CompilerGeneratedAttribute"; } }