// Copyright 2025 Code Philosophy // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using UnityEditor; using UnityEngine.UIElements; namespace Obfuz.Settings { public class ObfuzSettingsProvider : SettingsProvider { private static ObfuzSettingsProvider s_provider; [SettingsProvider] public static SettingsProvider CreateMyCustomSettingsProvider() { if (s_provider == null) { s_provider = new ObfuzSettingsProvider(); using (var so = new SerializedObject(ObfuzSettings.Instance)) { s_provider.keywords = GetSearchKeywordsFromSerializedObject(so); } } return s_provider; } private SerializedObject _serializedObject; public ObfuzSettingsProvider() : base("Project/Obfuz", SettingsScope.Project) { } public override void OnActivate(string searchContext, VisualElement rootElement) { InitGUI(); } public override void OnDeactivate() { base.OnDeactivate(); ObfuzSettings.Save(); } private void InitGUI() { var setting = ObfuzSettings.Instance; _serializedObject?.Dispose(); _serializedObject = new SerializedObject(setting); } public override void OnGUI(string searchContext) { if (_serializedObject == null || !_serializedObject.targetObject) { InitGUI(); } _serializedObject.Update(); EditorGUI.BeginChangeCheck(); using (var prop = _serializedObject.GetIterator()) { if (prop.NextVisible(true)) { do { if (prop.name == "m_Script") { continue; } EditorGUILayout.PropertyField(prop, true); } while (prop.NextVisible(false)); } } if (EditorGUI.EndChangeCheck()) { _serializedObject.ApplyModifiedProperties(); ObfuzSettings.Save(); } } } }