using System; using UnityEngine; namespace Obfuz.Settings { [Serializable] public class BuildPipelineSettings { [Tooltip("enable Obfuz")] public bool enable = true; [Tooltip("callback order of LinkXmlProcessor")] public int linkXmlProcessCallbackOrder = 10000; [Tooltip("callback order of ObfuscationProcess")] public int obfuscationProcessCallbackOrder = 10000; } }