// Copyright 2025 Code Philosophy // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. namespace UnityEngine.Assertions { public static class Assert { public static void IsTrue(bool c) { if(!c) throw new System.Exception("assert"); } public static void IsTrue(bool c, string m) { if(!c) throw new System.Exception(m); } public static void IsNotNull(object o) { if(o==null) throw new System.Exception("null"); } } } namespace UnityEngine { public static class Debug { public static void Log(object o) { System.Console.WriteLine(o); } public static void LogWarning(object o) { System.Console.WriteLine(o); } public static void LogError(object o) { System.Console.WriteLine(o); } } }