using System; using System.Collections; using System.Collections.Generic; using System.Text; using Unity.Collections.LowLevel.Unsafe; using UnityEngine; namespace Obfuz { public static class ConstUtility { public static int GetInt(byte[] data, int offset) { return BitConverter.ToInt32(data, offset); } public static long GetLong(byte[] data, int offset) { return BitConverter.ToInt64(data, offset); } public static float GetFloat(byte[] data, int offset) { return BitConverter.ToSingle(data, offset); } public static double GetDouble(byte[] data, int offset) { return BitConverter.ToDouble(data, offset); } public static string GetString(byte[] data, int offset, int length) { return Encoding.UTF8.GetString(data, offset, length); } public static byte[] GetBytes(byte[] data, int offset, int length) { byte[] result = new byte[length]; Array.Copy(data, offset, result, 0, length); return result; } public static void InitializeArray(Array array, byte[] data, int offset, int length) { Buffer.BlockCopy(data, offset, array, 0, length); } public static int CastFloatAsInt(float value) { return UnsafeUtility.As(ref value); } public static float CastIntAsFloat(int value) { return UnsafeUtility.As(ref value); } public static long CastDoubleAsLong(double value) { return UnsafeUtility.As(ref value); } public static double CastLongAsDouble(long value) { return UnsafeUtility.As(ref value); } } }