namespace UnityEngine.Assertions { public static class Assert { public static void IsTrue(bool c) { if(!c) throw new System.Exception("assert"); } public static void IsTrue(bool c, string m) { if(!c) throw new System.Exception(m); } public static void IsNotNull(object o) { if(o==null) throw new System.Exception("null"); } } } namespace UnityEngine { public static class Debug { public static void Log(object o) { System.Console.WriteLine(o); } public static void LogWarning(object o) { System.Console.WriteLine(o); } public static void LogError(object o) { System.Console.WriteLine(o); } } }