// Copyright 2025 Code Philosophy // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using UnityEditor; using UnityEngine.UIElements; namespace Obfuz.Settings { public class ObfuzSettingsProvider : SettingsProvider { private static ObfuzSettingsProvider s_provider; [SettingsProvider] public static SettingsProvider CreateMyCustomSettingsProvider() { if (s_provider == null) { s_provider = new ObfuzSettingsProvider(); using (var so = new SerializedObject(ObfuzSettings.Instance)) { s_provider.keywords = GetSearchKeywordsFromSerializedObject(so); } } return s_provider; } private SerializedObject _serializedObject; private SerializedProperty _buildPipelineSettings; private SerializedProperty _compatibilitySettings; private SerializedProperty _assemblySettings; private SerializedProperty _obfuscationPassSettings; private SerializedProperty _secretSettings; private SerializedProperty _encryptionVMSettings; private SerializedProperty _symbolObfusSettings; private SerializedProperty _constEncryptSettings; private SerializedProperty _removeConstFieldSettings; private SerializedProperty _evalStackObfusSettings; private SerializedProperty _fieldEncryptSettings; private SerializedProperty _callObfusSettings; private SerializedProperty _exprObfusSettings; private SerializedProperty _controlFlowObfusSettings; private SerializedProperty _garbageCodeGenerationSettings; private SerializedProperty _watermarkSettings; private SerializedProperty _polymorphicDllSettings; public ObfuzSettingsProvider() : base("Project/Obfuz", SettingsScope.Project) { } public override void OnActivate(string searchContext, VisualElement rootElement) { InitGUI(); } public override void OnDeactivate() { base.OnDeactivate(); ObfuzSettings.Save(); } private void InitGUI() { var setting = ObfuzSettings.Instance; _serializedObject?.Dispose(); _serializedObject = new SerializedObject(setting); _buildPipelineSettings = _serializedObject.FindProperty("buildPipelineSettings"); _compatibilitySettings = _serializedObject.FindProperty("compatibilitySettings"); _assemblySettings = _serializedObject.FindProperty("assemblySettings"); _obfuscationPassSettings = _serializedObject.FindProperty("obfuscationPassSettings"); _secretSettings = _serializedObject.FindProperty("secretSettings"); _encryptionVMSettings = _serializedObject.FindProperty("encryptionVMSettings"); _symbolObfusSettings = _serializedObject.FindProperty("symbolObfusSettings"); _constEncryptSettings = _serializedObject.FindProperty("constEncryptSettings"); _removeConstFieldSettings = _serializedObject.FindProperty("removeConstFieldSettings"); _evalStackObfusSettings = _serializedObject.FindProperty("evalStackObfusSettings"); _exprObfusSettings = _serializedObject.FindProperty("exprObfusSettings"); _fieldEncryptSettings = _serializedObject.FindProperty("fieldEncryptSettings"); _callObfusSettings = _serializedObject.FindProperty("callObfusSettings"); _controlFlowObfusSettings = _serializedObject.FindProperty("controlFlowObfusSettings"); _garbageCodeGenerationSettings = _serializedObject.FindProperty("garbageCodeGenerationSettings"); _watermarkSettings = _serializedObject.FindProperty("watermarkSettings"); _polymorphicDllSettings = _serializedObject.FindProperty("polymorphicDllSettings"); } public override void OnGUI(string searchContext) { if (_serializedObject == null || !_serializedObject.targetObject) { InitGUI(); } _serializedObject.Update(); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(_buildPipelineSettings); EditorGUILayout.PropertyField(_compatibilitySettings); EditorGUILayout.PropertyField(_assemblySettings); EditorGUILayout.PropertyField(_obfuscationPassSettings); EditorGUILayout.PropertyField(_secretSettings); EditorGUILayout.PropertyField(_encryptionVMSettings); EditorGUILayout.PropertyField(_symbolObfusSettings); EditorGUILayout.PropertyField(_constEncryptSettings); EditorGUILayout.PropertyField(_removeConstFieldSettings); EditorGUILayout.PropertyField(_evalStackObfusSettings); EditorGUILayout.PropertyField(_exprObfusSettings); EditorGUILayout.PropertyField(_fieldEncryptSettings); EditorGUILayout.PropertyField(_callObfusSettings); EditorGUILayout.PropertyField(_controlFlowObfusSettings); EditorGUILayout.PropertyField(_garbageCodeGenerationSettings); EditorGUILayout.PropertyField(_watermarkSettings); EditorGUILayout.PropertyField(_polymorphicDllSettings); if (EditorGUI.EndChangeCheck()) { _serializedObject.ApplyModifiedProperties(); ObfuzSettings.Save(); } } } }