// Copyright 2025 Code Philosophy // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using Obfuz.Utils; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor; using UnityEngine; namespace Obfuz.Unity { public class UnityProjectManagedAssemblyResolver : AssemblyResolverBase { private readonly Dictionary _managedAssemblyNameToPaths = new Dictionary(); public UnityProjectManagedAssemblyResolver(BuildTarget target) { string[] dllGuids = AssetDatabase.FindAssets("t:DefaultAsset"); var dllPaths = dllGuids.Select(guid => AssetDatabase.GUIDToAssetPath(guid)) .Where(f => f.EndsWith(".dll")) .Where(dllPath => { PluginImporter importer = AssetImporter.GetAtPath(dllPath) as PluginImporter; if (importer == null || importer.isNativePlugin) { return false; } if (!importer.GetCompatibleWithAnyPlatform() && !importer.GetCompatibleWithPlatform(target)) { return false; } return true; }).ToArray(); foreach (string dllPath in dllPaths) { Debug.Log($"UnityProjectManagedAssemblyResolver find managed dll:{dllPath}"); string assName = Path.GetFileNameWithoutExtension(dllPath); if (_managedAssemblyNameToPaths.TryGetValue(assName, out var existAssPath)) { Debug.LogWarning($"UnityProjectManagedAssemblyResolver find duplicate assembly1:{existAssPath} assembly2:{dllPath}"); } else { _managedAssemblyNameToPaths.Add(Path.GetFileNameWithoutExtension(dllPath), dllPath); } } } public override string ResolveAssembly(string assemblyName) { if (_managedAssemblyNameToPaths.TryGetValue(assemblyName, out string assemblyPath)) { return assemblyPath; } return null; } } }