using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEditor; namespace Obfuz.Utils { public static class PlatformUtil { public static bool IsMonoBackend() { return PlayerSettings.GetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup) == ScriptingImplementation.Mono2x; } } }