using UnityEditor; using UnityEngine; namespace Obfuz.Unity { public static class ObfuzMenu { [MenuItem("Obfuz/Settings...", priority = 61)] public static void OpenSettings() => SettingsService.OpenProjectSettings("Project/Obfuz"); [MenuItem("Obfuz/Documents/Quick Start")] public static void OpenQuickStart() => Application.OpenURL("https://obfuz.doc.code-philosophy.com/docs/beginner/quickstart"); [MenuItem("Obfuz/Documents/FAQ")] public static void OpenFAQ() => Application.OpenURL("https://obfuz.doc.code-philosophy.com/docs/help/faq"); [MenuItem("Obfuz/Documents/Common Errors")] public static void OpenCommonErrors() => Application.OpenURL("https://obfuz.doc.code-philosophy.com/docs/help/commonerrors"); [MenuItem("Obfuz/Documents/Bug Report")] public static void OpenBugReport() => Application.OpenURL("https://obfuz.doc.code-philosophy.com/docs/help/issue"); [MenuItem("Obfuz/Documents/GitHub")] public static void OpenGitHub() => Application.OpenURL("https://github.com/focus-creative-games/obfuz"); [MenuItem("Obfuz/Documents/Gitee")] public static void OpenGitee() => Application.OpenURL("https://gitee.com/focus-creative-games/obfuz"); [MenuItem("Obfuz/Documents/About")] public static void OpenAbout() => Application.OpenURL("https://obfuz.doc.code-philosophy.com/docs/intro"); } }