using System; using UnityEditor; using UnityEditorInternal; namespace Obfuz { [InitializeOnLoad] public static class EditorStatusWatcher { public static Action OnEditorFocused; static bool isFocused; static EditorStatusWatcher() => EditorApplication.update += Update; static void Update() { if (isFocused != InternalEditorUtility.isApplicationActive) { isFocused = InternalEditorUtility.isApplicationActive; if (isFocused) { _ = ObfuzSettings.Instance; OnEditorFocused?.Invoke(); } } } } }