using System; using UnityEngine; namespace Obfuz.Settings { [Serializable] public class PolymorphicDllSettings { [Tooltip("enable polymorphic DLL generation")] public bool enable = true; [Tooltip("secret key for generating polymorphic DLL source code")] public string codeGenerationSecretKey = "obfuz-polymorphic-key"; [Tooltip("disable load standard dotnet dll")] public bool disableLoadStandardDll = false; } }