using Obfuz; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SymbolObfus { public class Test3 { [ObfuzIgnore] public class NestedTypeInTest1 { public int x; } public class NestedTypeInTest2 { public int x; } [ObfuzIgnore] public int x1; public int x2; [ObfuzIgnore] public int Value1 { get; set; } public int Value2 { get; set; } [ObfuzIgnore] public void Foo() { } public void Bar() { } [ObfuzIgnore] public event System.Action OnValueChanged1; public event System.Action OnValueChanged2; } }