using System; using UnityEngine; namespace Obfuz.Settings { public class WatermarkSettingsFacade { public string text; public int signatureLength; } [Serializable] public class WatermarkSettings { [Tooltip("Watermark text")] public string text = "Obfuscated by Obfuz"; [Tooltip("Length of the signature in bytes")] public int signatureLength = 256; public WatermarkSettingsFacade ToFacade() { return new WatermarkSettingsFacade { text = text, signatureLength = signatureLength }; } } }