using Obfuz.Utils; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor; using UnityEngine; namespace Obfuz.Unity { public class UnityProjectManagedAssemblyResolver : AssemblyResolverBase { private readonly Dictionary _managedAssemblyNameToPaths = new Dictionary(); public UnityProjectManagedAssemblyResolver(BuildTarget target) { string[] dllGuids = AssetDatabase.FindAssets("t:DefaultAsset"); var dllPaths = dllGuids.Select(guid => AssetDatabase.GUIDToAssetPath(guid)) .Where(f => f.EndsWith(".dll")) .Where(dllPath => { PluginImporter importer = AssetImporter.GetAtPath(dllPath) as PluginImporter; if (importer == null || importer.isNativePlugin) { return false; } if (!importer.GetCompatibleWithAnyPlatform() && !importer.GetCompatibleWithPlatform(target)) { return false; } return true; }).ToArray(); foreach (string dllPath in dllPaths) { Debug.Log($"UnityProjectManagedAssemblyResolver find managed dll:{dllPath}"); string assName = Path.GetFileNameWithoutExtension(dllPath); if (_managedAssemblyNameToPaths.TryGetValue(assName, out var existAssPath)) { Debug.LogWarning($"UnityProjectManagedAssemblyResolver find duplicate assembly1:{existAssPath} assembly2:{dllPath}"); } else { _managedAssemblyNameToPaths.Add(Path.GetFileNameWithoutExtension(dllPath), dllPath); } } } public override string ResolveAssembly(string assemblyName) { if (_managedAssemblyNameToPaths.TryGetValue(assemblyName, out string assemblyPath)) { return assemblyPath; } return null; } } }