using System; using UnityEngine; namespace Obfuz.Settings { [Serializable] public class EncryptionVMSettings { [Tooltip("secret key for generating encryption virtual machine source code")] public string codeGenerationSecretKey = "Obfuz"; [Tooltip("encryption OpCode count, should be power of 2 and >= 64")] public int encryptionOpCodeCount = 256; [Tooltip("encryption virtual machine source code output path")] public string codeOutputPath = "Assets/Obfuz/GeneratedEncryptionVirtualMachine.cs"; } }