using UnityEngine.Assertions; namespace Obfuz.Utils { public static class AssertUtil { private static bool IsArrayEqual(byte[] a, byte[] b) { if (a.Length != b.Length) { return false; } for (int i = 0; i < a.Length; i++) { if (a[i] != b[i]) { return false; } } return true; } public static void AreArrayEqual(byte[] expected, byte[] actual, string message) { Assert.IsTrue(IsArrayEqual(expected, actual), message); } } }