using System; using System.Runtime.InteropServices; using UnityEngine; namespace Fx { public enum Colour { Red, Green, Blue, Alpha, Cyan, Magenta } [StructLayout(LayoutKind.Sequential)] public class SeqLayout { public int a; public int b; public int c; public int d; } [StructLayout(LayoutKind.Explicit)] public class ExpLayout { [FieldOffset(0)] public int a; [FieldOffset(4)] public int b; [FieldOffset(8)] public int c; } public struct PlainStruct { public int a; public int b; public int c; public int d; } [Serializable] public class SerialisableData { public int a; public string b; public float c; public bool d; } public class Script : MonoBehaviour { public int hp; public string title; public float speed; public bool armed; public void M1() { } public void M2() { } public void M3() { } public void M4() { } } public class ScriptChild : Script { public int extra; public string more; public double yet; } public class SoData : ScriptableObject { public int x; public string y; public float z; } public class BaseVirt { public virtual int V1() => 1; public virtual int V2() => 2; public virtual int V3() => 3; public int P1() => 1; public int P2() => 2; public int P3() => 3; public int P4() => 4; } public class DerivedVirt : BaseVirt { public override int V1() => 11; public override int V2() => 22; public override int V3() => 33; public int Q1() => 1; public int Q2() => 2; public int Q3() => 3; public int Q4() => 4; } public class BootA { [RuntimeInitializeOnLoadMethod] public static void Boot() { } } public class Plain01 { public int f1, f2, f3, f4, f5, f6; public void A(){} public void B(){} public void C(){} public void D(){} public void E(){} public void F(){} } public class Plain02 { public int f1, f2, f3, f4, f5, f6; public void A(){} public void B(){} public void C(){} public void D(){} public void E(){} public void F(){} } public class Plain03 { public int f1, f2, f3, f4, f5, f6; public void A(){} public void B(){} public void C(){} public void D(){} public void E(){} public void F(){} } public class Plain04 { public int f1, f2, f3, f4, f5, f6; public void A(){} public void B(){} public void C(){} public void D(){} public void E(){} public void F(){} } public class Plain05 { public int f1, f2, f3, f4, f5, f6; public void A(){} public void B(){} public void C(){} public void D(){} public void E(){} public void F(){} } public class Plain06 { public int f1, f2, f3, f4, f5, f6; public void A(){} public void B(){} public void C(){} public void D(){} public void E(){} public void F(){} } public class Plain07 { public int f1, f2, f3, f4, f5, f6; public void A(){} public void B(){} public void C(){} public void D(){} public void E(){} public void F(){} } public class Plain08 { public int f1, f2, f3, f4, f5, f6; public void A(){} public void B(){} public void C(){} public void D(){} public void E(){} public void F(){} } public class Plain09 { public int Prop1 {get;set;} public int Prop2 {get;set;} public int Prop3 {get;set;} public int Prop4 {get;set;} } public class Plain10 { public event Action E1; public event Action E2; public event Action E3; public event Action E4; public void Fire(){E1();E2();E3();E4();} } }