test stack trace UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Obfus2.TestStackTrace:Stack3() Obfus2.NestedClass`1:Stack2(TestStackTrace, Int32[], List`1, Banana) Obfus2.TestStackTrace:Stack1(Int64, UInt64, Single, Double, String, Object) Obfus2.TestStackTrace:Stack0(Byte, SByte, Int16, UInt16, Int32, UInt32) Tests.TC_StackTrace:PrintStackTrace() System.Reflection.RuntimeMethodInfo:InternalInvoke(Object, Object[], Exception&) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SharpUnit.TestCase:Run(TestResult) SharpUnit.TestSuite:Run(TestResult) TestRunner:Run() Bootstrap:Start()