using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace Obfuz.Settings { [Serializable] public class EncryptionVMSettings { [Tooltip("secret key for generating encryption virtual machine source code")] public string codeGenerationSecretKey = "Obfuz"; [Tooltip("encryption virtual machine source code output dir")] public string codeOutputDir = "Assets/Obfuz"; } }