obfuz/Editor/Unity/ObfuscationProcess.cs

125 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor.Build;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine;
using UnityEditor.Compilation;
using Obfuz.Utils;
using FileUtil = Obfuz.Utils.FileUtil;
using Obfuz.Settings;
namespace Obfuz.Unity
{
#if UNITY_2019_1_OR_NEWER
public class ObfuscationProcess : IPostBuildPlayerScriptDLLs
{
public int callbackOrder => 10000;
public static event Action<ObfuscationBeginEventArgs> OnObfuscationBegin;
public static event Action<ObfuscationEndEventArgs> OnObfuscationEnd;
public void OnPostBuildPlayerScriptDLLs(BuildReport report)
{
#if !UNITY_2022_1_OR_NEWER
RunObfuscate(report.files);
#else
RunObfuscate(report.GetFiles());
#endif
}
private static void BackupOriginalDlls(string srcDir, string dstDir, HashSet<string> dllNames)
{
FileUtil.RecreateDir(dstDir);
foreach (string dllName in dllNames)
{
string srcFile = Path.Combine(srcDir, dllName);
string dstFile = Path.Combine(dstDir, dllName);
if (File.Exists(srcFile))
{
File.Copy(srcFile, dstFile, true);
Debug.Log($"BackupOriginalDll {srcFile} -> {dstFile}");
}
}
}
private static void RunObfuscate(BuildFile[] files)
{
ObfuzSettings settings = ObfuzSettings.Instance;
if (!settings.enable)
{
Debug.Log("Obfuscation is disabled.");
return;
}
Debug.Log("Obfuscation begin...");
var buildTarget = EditorUserBuildSettings.activeBuildTarget;
var obfuscationRelativeAssemblyNames = new HashSet<string>(settings.assemblySettings.GetObfuscationRelativeAssemblyNames());
string stagingAreaTempManagedDllDir = Path.GetDirectoryName(files.First(file => file.path.EndsWith(".dll")).path);
string backupPlayerScriptAssembliesPath = settings.GetOriginalAssemblyBackupDir(buildTarget);
BackupOriginalDlls(stagingAreaTempManagedDllDir, backupPlayerScriptAssembliesPath, obfuscationRelativeAssemblyNames);
string applicationContentsPath = EditorApplication.applicationContentsPath;
var obfuscatorBuilder = ObfuscatorBuilder.FromObfuzSettings(settings, buildTarget, false);
var assemblySearchDirs = new List<string>
{
stagingAreaTempManagedDllDir,
};
obfuscatorBuilder.InsertTopPriorityAssemblySearchPaths(assemblySearchDirs);
OnObfuscationBegin?.Invoke(new ObfuscationBeginEventArgs
{
scriptAssembliesPath = stagingAreaTempManagedDllDir,
obfuscatedScriptAssembliesPath = obfuscatorBuilder.ObfuscatedAssemblyOutputPath,
});
bool succ = false;
try
{
Obfuscator obfuz = obfuscatorBuilder.Build();
obfuz.Run();
foreach (var dllName in obfuscationRelativeAssemblyNames)
{
string src = $"{obfuscatorBuilder.ObfuscatedAssemblyOutputPath}/{dllName}.dll";
string dst = $"{stagingAreaTempManagedDllDir}/{dllName}.dll";
if (!File.Exists(src))
{
Debug.LogWarning($"obfuscation assembly not found! skip copy. path:{src}");
continue;
}
File.Copy(src, dst, true);
Debug.Log($"obfuscate dll:{dst}");
}
succ = true;
}
catch (Exception e)
{
succ = false;
Debug.LogException(e);
Debug.LogError($"Obfuscation failed.");
}
OnObfuscationEnd?.Invoke(new ObfuscationEndEventArgs
{
success = succ,
originalScriptAssembliesPath = backupPlayerScriptAssembliesPath,
obfuscatedScriptAssembliesPath = stagingAreaTempManagedDllDir,
});
Debug.Log("Obfuscation end.");
}
}
#endif
}