obfuz/Editor/Utils/PlatformUtil.cs

14 lines
316 B
C#

using UnityEditor;
namespace Obfuz.Utils
{
public static class PlatformUtil
{
public static bool IsMonoBackend()
{
return PlayerSettings.GetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup)
== ScriptingImplementation.Mono2x;
}
}
}