103 lines
3.3 KiB
C#
103 lines
3.3 KiB
C#
// Copyright 2025 Code Philosophy
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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using UnityEditor;
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using UnityEngine.UIElements;
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namespace Obfuz.Settings
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{
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public class ObfuzSettingsProvider : SettingsProvider
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{
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private static ObfuzSettingsProvider s_provider;
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[SettingsProvider]
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public static SettingsProvider CreateMyCustomSettingsProvider()
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{
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if (s_provider == null)
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{
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s_provider = new ObfuzSettingsProvider();
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using (var so = new SerializedObject(ObfuzSettings.Instance))
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{
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s_provider.keywords = GetSearchKeywordsFromSerializedObject(so);
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}
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}
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return s_provider;
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}
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private SerializedObject _serializedObject;
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public ObfuzSettingsProvider() : base("Project/Obfuz", SettingsScope.Project)
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{
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}
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public override void OnActivate(string searchContext, VisualElement rootElement)
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{
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InitGUI();
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}
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public override void OnDeactivate()
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{
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base.OnDeactivate();
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ObfuzSettings.Save();
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}
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private void InitGUI()
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{
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var setting = ObfuzSettings.Instance;
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_serializedObject?.Dispose();
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_serializedObject = new SerializedObject(setting);
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}
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public override void OnGUI(string searchContext)
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{
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if (_serializedObject == null || !_serializedObject.targetObject)
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{
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InitGUI();
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}
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_serializedObject.Update();
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EditorGUI.BeginChangeCheck();
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using (var prop = _serializedObject.GetIterator())
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{
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if (prop.NextVisible(true))
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{
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do
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{
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if (prop.name == "m_Script")
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{
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continue;
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}
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EditorGUILayout.PropertyField(prop, true);
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}
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while (prop.NextVisible(false));
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}
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}
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if (EditorGUI.EndChangeCheck())
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{
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_serializedObject.ApplyModifiedProperties();
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ObfuzSettings.Save();
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}
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}
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}
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} |