obfuz/Editor/Virtualization/Functions/Int32FunctionAdd.cs

26 lines
819 B
C#

using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static UnityEngine.Networking.UnityWebRequest;
namespace Obfuz.Virtualization.Functions
{
public class Int32FunctionAdd : Int32FunctionBase
{
public override DataNodeType ReturnType => DataNodeType.Int32;
public override void CreateArguments(DataNodeType type, object v, CreateExpressionOptions options, List<ConstValue> args)
{
int value = (int)v;
int op1 = value >= 0 ? options.random.NextInt(value) : -options.random.NextInt(-value);
int op2 = value - op1;
args.Add(new ConstValue(DataNodeType.Int32, op1));
args.Add(new ConstValue(DataNodeType.Int32, op2));
}
}
}