obfuz/Editor/GarbageCodeGeneration/SpecificGarbageCodeGenerato...

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// Copyright 2025 Code Philosophy
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using Obfuz.Utils;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;
namespace Obfuz.GarbageCodeGeneration
{
public abstract class SpecificGarbageCodeGeneratorBase : ISpecificGarbageCodeGenerator
{
protected interface IClassGenerationInfo
{
string Namespace { get; set; }
string Name { get; set; }
IList<object> Fields { get; set; }
IList<object> Methods { get; set; }
}
protected class ClassGenerationInfo : IClassGenerationInfo
{
public string Namespace { get; set; }
public string Name { get; set; }
public IList<object> Fields { get; set; } = new List<object>();
public IList<object> Methods { get; set; } = new List<object>();
}
public virtual void Generate(GenerationParameters parameters)
{
FileUtil.RecreateDir(parameters.outputPath);
for (int i = 0; i < parameters.classCount; i++)
{
Debug.Log($"[{GetType().Name}] Generating class {i}");
var localRandom = new RandomWithKey(((RandomWithKey)parameters.random).Key, parameters.random.NextInt());
string outputFile = $"{parameters.outputPath}/__GeneratedGarbageClass_{i}.cs";
var result = new StringBuilder(64 * 1024);
GenerateClass(i, localRandom, result, parameters);
File.WriteAllText(outputFile, result.ToString(), Encoding.UTF8);
Debug.Log($"[{GetType().Name}] Generated class {i} to {outputFile}");
}
}
protected abstract object CreateField(int index, IRandom random, GenerationParameters parameters);
protected abstract object CreateMethod(int index, IRandom random, GenerationParameters parameters);
protected virtual IClassGenerationInfo CreateClassGenerationInfo(string classNamespace, string className, IRandom random, GenerationParameters parameters)
{
var cgi = new ClassGenerationInfo
{
Namespace = classNamespace,
Name = className,
};
for (int i = 0; i < parameters.fieldCountPerClass; i++)
{
cgi.Fields.Add(CreateField(i, random, parameters));
}
for (int i = 0; i < parameters.methodCountPerClass; i++)
{
cgi.Methods.Add(CreateMethod(i, random, parameters));
}
return cgi;
}
protected virtual void GenerateClass(int classIndex, IRandom random, StringBuilder result, GenerationParameters parameters)
{
IClassGenerationInfo cgi = CreateClassGenerationInfo(parameters.classNamespace, $"{parameters.classNamePrefix}{classIndex}", random, parameters);
result.AppendLine("using System;");
result.AppendLine("using System.Collections.Generic;");
result.AppendLine("using System.Linq;");
result.AppendLine("using System.IO;");
result.AppendLine("using UnityEngine;");
GenerateUsings(result, cgi);
result.AppendLine($"namespace {cgi.Namespace}");
result.AppendLine("{");
result.AppendLine($" public class {cgi.Name}");
result.AppendLine(" {");
string indent = " ";
foreach (object field in cgi.Fields)
{
GenerateField(result, cgi, random, field, indent);
}
foreach (object method in cgi.Methods)
{
GenerateMethod(result, cgi, random, method, indent);
}
result.AppendLine(" }");
result.AppendLine("}");
}
protected abstract void GenerateUsings(StringBuilder result, IClassGenerationInfo cgi);
protected abstract void GenerateField(StringBuilder result, IClassGenerationInfo cgi, IRandom random, object field, string indent);
protected abstract void GenerateMethod(StringBuilder result, IClassGenerationInfo cgi, IRandom random, object method, string indent);
}
}