obfuz/Editor/GarbageCodeGeneration/UIGarbageCodeGenerator.cs

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// Copyright 2025 Code Philosophy
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using Obfuz.Utils;
using System;
using System.Linq;
using System.Text;
namespace Obfuz.GarbageCodeGeneration
{
public class UIGarbageCodeGenerator : SpecificGarbageCodeGeneratorBase
{
/*
*
* public Button b1;
public Image b2;
public RawImage b30;
public Text b3;
public Slider b4;
public ScrollRect b5;
public Scrollbar b6;
public Mask b7;
public RectMask2D b70;
public Canvas b8;
public CanvasGroup b9;
public RectTransform b10;
public Transform b11;
public GameObject b12;
*/
private readonly string[] _types = new string[]
{
"Button",
"Image",
"RawImage",
"Text",
"Slider",
"ScrollRect",
"Scrollbar",
"Mask",
"RectMask2D",
"Canvas",
"CanvasGroup",
"RectTransform",
//"Transform",
//"GameObject",
};
private string CreateRandomType(IRandom random)
{
return _types[random.NextInt(_types.Length)];
}
private string GetReadMethodNameOfType(string type)
{
switch (type)
{
case "bool": return "ReadBoolean";
case "byte": return "ReadByte";
case "short": return "ReadInt16";
case "int": return "ReadInt32";
case "long": return "ReadInt64";
case "float": return "ReadSingle";
case "double": return "ReadDouble";
default: throw new ArgumentException($"Unsupported type: {type}");
}
}
class FieldGenerationInfo
{
public int index;
public string name;
public string type;
}
class MethodGenerationInfo
{
public int index;
public string name;
}
protected override object CreateField(int index, IRandom random, GenerationParameters parameters)
{
return new FieldGenerationInfo
{
index = index,
name = $"x{index}",
type = CreateRandomType(random),
};
}
protected override object CreateMethod(int index, IRandom random, GenerationParameters parameters)
{
return new MethodGenerationInfo
{
index = index,
name = $"Init{index}",
};
}
protected override void GenerateUsings(StringBuilder result, IClassGenerationInfo cgi)
{
result.AppendLine("using UnityEngine.UI;");
}
protected override void GenerateField(StringBuilder result, IClassGenerationInfo cgi, IRandom random, object field, string indent)
{
var fgi = (FieldGenerationInfo)field;
result.AppendLine($"{indent}public {fgi.type} {fgi.name};");
}
protected override void GenerateMethod(StringBuilder result, IClassGenerationInfo cgi, IRandom random, object method, string indent)
{
var mgi = (MethodGenerationInfo)method;
result.AppendLine($"{indent}public void {mgi.name}(GameObject go)");
result.AppendLine($"{indent}{{");
string indent2 = indent + " ";
result.AppendLine($"{indent2}int a = 0;");
result.AppendLine($"{indent2}int b = 0;");
int maxN = 100;
var shuffledFields = cgi.Fields.ToList();
RandomUtil.ShuffleList(shuffledFields, random);
foreach (FieldGenerationInfo fgi in shuffledFields)
{
if (random.NextInPercentage(0.5f))
{
result.AppendLine($"{indent2}this.{fgi.name} = go.transform.Find(\"ui/{fgi.name}\").GetComponent<{fgi.type}>();");
}
else
{
result.AppendLine($"{indent2}this.{fgi.name} = go.GetComponent<{fgi.type}>();");
}
if (random.NextInPercentage(0.5f))
{
result.AppendLine($"{indent2}a = b * {random.NextInt(maxN)} + go.layer;");
result.AppendLine($"{indent2}b = a * go.layer + {random.NextInt(maxN)};");
}
if (random.NextInPercentage(0.5f))
{
result.AppendLine($"{indent2}a *= {random.NextInt(0, 10000)};");
}
if (random.NextInPercentage(0.5f))
{
result.AppendLine($"{indent2}b /= {random.NextInt(0, 10000)};");
}
if (random.NextInPercentage(0.5f))
{
result.AppendLine($"{indent2}a = a * b << {random.NextInt(0, 10000)};");
}
if (random.NextInPercentage(0.5f))
{
result.AppendLine($"{indent2}b = a / b & {random.NextInt(0, 10000)};");
}
}
result.AppendLine($"{indent}}}");
}
}
}