53 lines
2.7 KiB
C#
53 lines
2.7 KiB
C#
// Copyright 2025 Code Philosophy
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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namespace Obfuz.Editor
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{
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public static class ConstValues
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{
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public const string ObfuzInternalSymbolNamePrefix = "$Obfuz$";
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public const string ObfuzRuntimeAssemblyName = "Obfuz.Runtime";
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public const string ObfuzIgnoreAttributeFullName = "Obfuz.ObfuzIgnoreAttribute";
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public const string ObfuzScopeFullName = "Obfuz.ObfuzScope";
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public const string EncryptFieldAttributeFullName = "Obfuz.EncryptFieldAttribute";
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public const string GeneratedEncryptionVirtualMachineFullName = "Obfuz.EncryptionVM.GeneratedEncryptionVirtualMachine";
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public const string EmbeddedAttributeFullName = "Microsoft.CodeAnalysis.EmbeddedAttribute";
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public const string MonoPInvokeCallbackAttributeName = "MonoPInvokeCallbackAttribute";
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public const string ZluaLuaInvokeAttributeFullName = "Zlua.LuaInvokeAttribute";
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public const string ZluaLuaCallbackAttributeFullName = "Zlua.LuaCallbackAttribute";
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public const string ZluaLuaMarshalAsAttributeFullName = "Zlua.LuaMarshalAsAttribute";
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public const string BurstCompileFullName = "Unity.Burst.BurstCompileAttribute";
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public const string DOTSCompilerGeneratedAttributeFullName = "Unity.Jobs.DOTSCompilerGeneratedAttribute";
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public const string RuntimeInitializedOnLoadMethodAttributeFullName = "UnityEngine.RuntimeInitializeOnLoadMethodAttribute";
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public const string BlackboardEnumAttributeFullName = "Unity.Behavior.BlackboardEnumAttribute";
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public const string CompilerGeneratedAttributeFullName = "System.Runtime.CompilerServices.CompilerGeneratedAttribute";
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}
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}
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