obfuz/Editor/ObfuscatorBuilder.cs

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// Copyright 2025 Code Philosophy
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using dnlib.DotNet.Writer;
using Obfuz.EncryptionVM;
using Obfuz.ObfusPasses;
using Obfuz.ObfusPasses.CallObfus;
using Obfuz.ObfusPasses.ConstEncrypt;
using Obfuz.ObfusPasses.ControlFlowObfus;
using Obfuz.ObfusPasses.EvalStackObfus;
using Obfuz.ObfusPasses.ExprObfus;
using Obfuz.ObfusPasses.FieldEncrypt;
using Obfuz.ObfusPasses.RemoveConstField;
using Obfuz.ObfusPasses.SymbolObfus;
using Obfuz.ObfusPasses.Watermark;
using Obfuz.Settings;
using Obfuz.Utils;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Obfuz
{
public class CoreSettingsFacade
{
public BuildTarget buildTarget;
public RuntimeType targetRuntime;
public byte[] defaultStaticSecretKey;
public byte[] defaultDynamicSecretKey;
public List<string> assembliesUsingDynamicSecretKeys;
public int randomSeed;
public string encryptionVmGenerationSecretKey;
public int encryptionVmOpCodeCount;
public string encryptionVmCodeFile;
public List<string> assembliesToObfuscate;
public List<string> nonObfuscatedButReferencingObfuscatedAssemblies;
public List<string> assemblySearchPaths;
public string obfuscatedAssemblyOutputPath;
public string obfuscatedAssemblyTempOutputPath;
public ObfuscationPassType enabledObfuscationPasses;
public List<string> obfuscationPassRuleConfigFiles;
public List<IObfuscationPass> obfuscationPasses;
}
public class ObfuscatorBuilder
{
private CoreSettingsFacade _coreSettingsFacade;
public CoreSettingsFacade CoreSettingsFacade => _coreSettingsFacade;
public void InsertTopPriorityAssemblySearchPaths(List<string> assemblySearchPaths)
{
_coreSettingsFacade.assemblySearchPaths.InsertRange(0, assemblySearchPaths);
}
public ObfuscatorBuilder AddPass(IObfuscationPass pass)
{
_coreSettingsFacade.obfuscationPasses.Add(pass);
return this;
}
public Obfuscator Build()
{
return new Obfuscator(this);
}
public static List<string> BuildUnityAssemblySearchPaths(bool searchPathIncludeUnityEditorDll = false)
{
string applicationContentsPath = EditorApplication.applicationContentsPath;
var searchPaths = new List<string>
{
#if UNITY_2021_1_OR_NEWER
#if UNITY_STANDALONE_WIN || (UNITY_EDITOR_WIN && UNITY_SERVER) || UNITY_WSA || UNITY_LUMIN
"MonoBleedingEdge/lib/mono/unityaot-win32",
"MonoBleedingEdge/lib/mono/unityaot-win32/Facades",
#elif UNITY_STANDALONE_OSX || (UNITY_EDITOR_OSX && UNITY_SERVER) || UNITY_IOS || UNITY_TVOS
"MonoBleedingEdge/lib/mono/unityaot-macos",
"MonoBleedingEdge/lib/mono/unityaot-macos/Facades",
#else
"MonoBleedingEdge/lib/mono/unityaot-linux",
"MonoBleedingEdge/lib/mono/unityaot-linux/Facades",
#endif
#else
"MonoBleedingEdge/lib/mono/unityaot",
"MonoBleedingEdge/lib/mono/unityaot/Facades",
#endif
#if UNITY_STANDALONE_WIN || (UNITY_EDITOR_WIN && UNITY_SERVER)
"PlaybackEngines/windowsstandalonesupport/Variations/il2cpp/Managed",
#elif UNITY_STANDALONE_OSX || (UNITY_EDITOR_OSX && UNITY_SERVER)
"PlaybackEngines/MacStandaloneSupport/Variations/il2cpp/Managed",
#elif UNITY_STANDALONE_LINUX || (UNITY_EDITOR_LINUX && UNITY_SERVER)
"PlaybackEngines/LinuxStandaloneSupport/Variations/il2cpp/Managed",
#elif UNITY_ANDROID
"PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed",
#elif UNITY_IOS
"PlaybackEngines/iOSSupport/Variations/il2cpp/Managed",
#elif UNITY_MINIGAME || UNITY_WEIXINMINIGAME
#if TUANJIE_1_1_OR_NEWER
"PlaybackEngines/WeixinMiniGameSupport/Variations/il2cpp/nondevelopment/Data/Managed",
#else
"PlaybackEngines/WeixinMiniGameSupport/Variations/nondevelopment/Data/Managed",
#endif
#elif UNITY_OPENHARMONY
"PlaybackEngines/OpenHarmonyPlayer/Variations/il2cpp/Managed",
#elif UNITY_WEBGL
"PlaybackEngines/WebGLSupport/Variations/nondevelopment/Data/Managed",
#elif UNITY_TVOS
"PlaybackEngines/AppleTVSupport/Variations/il2cpp/Managed",
#elif UNITY_WSA
"PlaybackEngines/WSASupport/Variations/il2cpp/Managed",
#elif UNITY_LUMIN
"PlaybackEngines/LuminSupport/Variations/il2cpp/Managed",
#else
#error "Unsupported platform, please report to us"
#endif
};
if (searchPathIncludeUnityEditorDll)
{
searchPaths.Add("Managed/UnityEngine");
}
var resultPaths = new List<string>();
foreach (var path in searchPaths)
{
string candidatePath1 = Path.Combine(applicationContentsPath, path);
if (Directory.Exists(candidatePath1))
{
resultPaths.Add(candidatePath1);
}
if (path.StartsWith("PlaybackEngines"))
{
string candidatePath2 = Path.Combine(Path.GetDirectoryName(Path.GetDirectoryName(applicationContentsPath)), path);
if (Directory.Exists(candidatePath2))
{
resultPaths.Add(candidatePath2);
}
}
}
return resultPaths;
}
public static ObfuscatorBuilder FromObfuzSettings(ObfuzSettings settings, BuildTarget target, bool searchPathIncludeUnityEditorInstallLocation, bool searchPathIncludeUnityEditorDll = false)
{
List<string> searchPaths = searchPathIncludeUnityEditorInstallLocation ?
BuildUnityAssemblySearchPaths(searchPathIncludeUnityEditorDll).Concat(settings.assemblySettings.additionalAssemblySearchPaths).ToList()
: settings.assemblySettings.additionalAssemblySearchPaths.ToList();
foreach (var path in searchPaths)
{
bool exists = Directory.Exists(path);
UnityEngine.Debug.Log($"search path:{path} exists:{exists}");
}
RuntimeType targetRuntime = settings.compatibilitySettings.targetRuntime != RuntimeType.ActivatedScriptingBackend ?
settings.compatibilitySettings.targetRuntime :
(PlatformUtil.IsMonoBackend() ? RuntimeType.Mono : RuntimeType.IL2CPP);
if (searchPathIncludeUnityEditorDll && targetRuntime != RuntimeType.Mono)
{
Debug.LogError($"obfuscate dll for editor, but ObfuzSettings.CompatibilitySettings.targetRuntime isn't RuntimeType.Mono. Use RuntimeType.Mono for targetRuntime automatically.");
targetRuntime = RuntimeType.Mono;
}
var builder = new ObfuscatorBuilder
{
_coreSettingsFacade = new CoreSettingsFacade()
{
buildTarget = target,
targetRuntime = targetRuntime,
defaultStaticSecretKey = KeyGenerator.GenerateKey(settings.secretSettings.defaultStaticSecretKey, VirtualMachine.SecretKeyLength),
defaultDynamicSecretKey = KeyGenerator.GenerateKey(settings.secretSettings.defaultDynamicSecretKey, VirtualMachine.SecretKeyLength),
assembliesUsingDynamicSecretKeys = settings.secretSettings.assembliesUsingDynamicSecretKeys.ToList(),
randomSeed = settings.secretSettings.randomSeed,
encryptionVmGenerationSecretKey = settings.encryptionVMSettings.codeGenerationSecretKey,
encryptionVmOpCodeCount = settings.encryptionVMSettings.encryptionOpCodeCount,
encryptionVmCodeFile = settings.encryptionVMSettings.codeOutputPath,
assembliesToObfuscate = settings.assemblySettings.GetAssembliesToObfuscate(),
nonObfuscatedButReferencingObfuscatedAssemblies = settings.assemblySettings.nonObfuscatedButReferencingObfuscatedAssemblies.ToList(),
assemblySearchPaths = searchPaths,
obfuscatedAssemblyOutputPath = settings.GetObfuscatedAssemblyOutputPath(target),
obfuscatedAssemblyTempOutputPath = settings.GetObfuscatedAssemblyTempOutputPath(target),
enabledObfuscationPasses = settings.obfuscationPassSettings.enabledPasses,
obfuscationPassRuleConfigFiles = settings.obfuscationPassSettings.ruleFiles?.ToList() ?? new List<string>(),
obfuscationPasses = new List<IObfuscationPass>(),
},
};
ObfuscationPassType obfuscationPasses = settings.obfuscationPassSettings.enabledPasses;
if (obfuscationPasses.HasFlag(ObfuscationPassType.SymbolObfus) && settings.symbolObfusSettings.detectReflectionCompatibility)
{
builder.AddPass(new ReflectionCompatibilityDetectionPass(settings.symbolObfusSettings.ToFacade()));
}
if (obfuscationPasses.HasFlag(ObfuscationPassType.ConstEncrypt))
{
builder.AddPass(new ConstEncryptPass(settings.constEncryptSettings.ToFacade()));
}
if (obfuscationPasses.HasFlag(ObfuscationPassType.RemoveConstField))
{
builder.AddPass(new RemoveConstFieldPass(settings.removeConstFieldSettings.ToFacade()));
}
if (obfuscationPasses.HasFlag(ObfuscationPassType.ExprObfus))
{
builder.AddPass(new ExprObfusPass(settings.exprObfusSettings.ToFacade()));
}
//if (obfuscationPasses.HasFlag(ObfuscationPassType.EvalStackObfus))
//{
// builder.AddPass(new EvalStackObfusPass(settings.evalStackObfusSettings.ToFacade()));
//}
if (obfuscationPasses.HasFlag(ObfuscationPassType.FieldEncrypt))
{
builder.AddPass(new FieldEncryptPass(settings.fieldEncryptSettings.ToFacade()));
}
if (obfuscationPasses.HasFlag(ObfuscationPassType.CallObfus))
{
builder.AddPass(new CallObfusPass(settings.callObfusSettings.ToFacade()));
}
if (obfuscationPasses.HasFlag(ObfuscationPassType.ControlFlowObfus))
{
builder.AddPass(new ControlFlowObfusPass(settings.controlFlowObfusSettings.ToFacade()));
}
if (obfuscationPasses.HasFlag(ObfuscationPassType.WaterMark))
{
builder.AddPass(new WatermarkPass(settings.watermarkSettings.ToFacade()));
}
if (obfuscationPasses.HasFlag(ObfuscationPassType.SymbolObfus))
{
builder.AddPass(new SymbolObfusPass(settings.symbolObfusSettings.ToFacade()));
}
return builder;
}
}
}