165 lines
6.8 KiB
C#
165 lines
6.8 KiB
C#
// Copyright 2025 Code Philosophy
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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using dnlib.DotNet;
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using Obfuz.Settings;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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using UnityEngine;
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using FileUtil = Obfuz.Utils.FileUtil;
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namespace Obfuz.Unity
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{
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#if UNITY_2019_1_OR_NEWER
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public class ObfuscationProcess : IPostBuildPlayerScriptDLLs
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{
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public int callbackOrder => ObfuzSettings.Instance.buildPipelineSettings.obfuscationProcessCallbackOrder;
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public static event Action<ObfuscationBeginEventArgs> OnObfuscationBegin;
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public static event Action<ObfuscationEndEventArgs> OnObfuscationEnd;
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public void OnPostBuildPlayerScriptDLLs(BuildReport report)
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{
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#if !UNITY_2022_1_OR_NEWER
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RunObfuscate(report.files);
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#else
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RunObfuscate(report.GetFiles());
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#endif
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}
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private static void BackupOriginalDlls(string srcDir, string dstDir, HashSet<string> dllNames)
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{
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FileUtil.RecreateDir(dstDir);
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foreach (string dllName in dllNames)
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{
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string srcFile = Path.Combine(srcDir, dllName + ".dll");
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string dstFile = Path.Combine(dstDir, dllName + ".dll");
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if (File.Exists(srcFile))
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{
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File.Copy(srcFile, dstFile, true);
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Debug.Log($"BackupOriginalDll {srcFile} -> {dstFile}");
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}
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}
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}
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public static void ValidateReferences(string stagingAreaTempManagedDllDir, HashSet<string> assembliesToObfuscated, HashSet<string> obfuscationRelativeAssemblyNames)
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{
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var modCtx = ModuleDef.CreateModuleContext();
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var asmResolver = (AssemblyResolver)modCtx.AssemblyResolver;
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foreach (string assFile in Directory.GetFiles(stagingAreaTempManagedDllDir, "*.dll", SearchOption.AllDirectories))
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{
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ModuleDefMD mod = ModuleDefMD.Load(File.ReadAllBytes(assFile), modCtx);
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string modName = mod.Assembly.Name;
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foreach (AssemblyRef assRef in mod.GetAssemblyRefs())
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{
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string refAssName = assRef.Name;
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if (assembliesToObfuscated.Contains(refAssName) && !obfuscationRelativeAssemblyNames.Contains(modName))
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{
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throw new BuildFailedException($"assembly:{modName} references to obfuscated assembly:{refAssName}, but it's not been added to ObfuzSettings.AssemblySettings.NonObfuscatedButReferencingObfuscatedAssemblies.");
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}
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}
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mod.Dispose();
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}
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}
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private static void RunObfuscate(BuildFile[] files)
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{
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ObfuzSettings settings = ObfuzSettings.Instance;
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if (!settings.buildPipelineSettings.enable)
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{
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Debug.Log("Obfuscation is disabled.");
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return;
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}
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Debug.Log("Obfuscation begin...");
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var buildTarget = EditorUserBuildSettings.activeBuildTarget;
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var obfuscationRelativeAssemblyNames = new HashSet<string>(settings.assemblySettings.GetObfuscationRelativeAssemblyNames());
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string stagingAreaTempManagedDllDir = Path.GetDirectoryName(files.First(file => file.path.EndsWith(".dll")).path);
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string backupPlayerScriptAssembliesPath = settings.GetOriginalAssemblyBackupDir(buildTarget);
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BackupOriginalDlls(stagingAreaTempManagedDllDir, backupPlayerScriptAssembliesPath, obfuscationRelativeAssemblyNames);
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string applicationContentsPath = EditorApplication.applicationContentsPath;
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var obfuscatorBuilder = ObfuscatorBuilder.FromObfuzSettings(settings, buildTarget, false);
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var assemblySearchDirs = new List<string>
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{
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stagingAreaTempManagedDllDir,
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};
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obfuscatorBuilder.InsertTopPriorityAssemblySearchPaths(assemblySearchDirs);
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ValidateReferences(stagingAreaTempManagedDllDir, new HashSet<string>(obfuscatorBuilder.CoreSettingsFacade.assembliesToObfuscate), obfuscationRelativeAssemblyNames);
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OnObfuscationBegin?.Invoke(new ObfuscationBeginEventArgs
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{
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scriptAssembliesPath = stagingAreaTempManagedDllDir,
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obfuscatedScriptAssembliesPath = obfuscatorBuilder.CoreSettingsFacade.obfuscatedAssemblyOutputPath,
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});
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bool succ = false;
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try
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{
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Obfuscator obfuz = obfuscatorBuilder.Build();
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obfuz.Run();
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foreach (var dllName in obfuscationRelativeAssemblyNames)
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{
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string src = $"{obfuscatorBuilder.CoreSettingsFacade.obfuscatedAssemblyOutputPath}/{dllName}.dll";
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string dst = $"{stagingAreaTempManagedDllDir}/{dllName}.dll";
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if (!File.Exists(src))
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{
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Debug.LogWarning($"obfuscation assembly not found! skip copy. path:{src}");
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continue;
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}
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File.Copy(src, dst, true);
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Debug.Log($"obfuscate dll:{dst}");
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}
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succ = true;
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}
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catch (Exception e)
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{
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succ = false;
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Debug.LogException(e);
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Debug.LogError($"Obfuscation failed.");
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}
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OnObfuscationEnd?.Invoke(new ObfuscationEndEventArgs
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{
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success = succ,
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originalScriptAssembliesPath = backupPlayerScriptAssembliesPath,
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obfuscatedScriptAssembliesPath = stagingAreaTempManagedDllDir,
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});
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Debug.Log("Obfuscation end.");
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}
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}
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#endif
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}
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