obfuz/Editor/Settings/ObfuzSettingsProvider.cs

103 lines
3.3 KiB
C#

// Copyright 2025 Code Philosophy
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using UnityEditor;
using UnityEngine.UIElements;
namespace Obfuz.Settings
{
public class ObfuzSettingsProvider : SettingsProvider
{
private static ObfuzSettingsProvider s_provider;
[SettingsProvider]
public static SettingsProvider CreateMyCustomSettingsProvider()
{
if (s_provider == null)
{
s_provider = new ObfuzSettingsProvider();
using (var so = new SerializedObject(ObfuzSettings.Instance))
{
s_provider.keywords = GetSearchKeywordsFromSerializedObject(so);
}
}
return s_provider;
}
private SerializedObject _serializedObject;
public ObfuzSettingsProvider() : base("Project/Obfuz", SettingsScope.Project)
{
}
public override void OnActivate(string searchContext, VisualElement rootElement)
{
InitGUI();
}
public override void OnDeactivate()
{
base.OnDeactivate();
ObfuzSettings.Save();
}
private void InitGUI()
{
var setting = ObfuzSettings.Instance;
_serializedObject?.Dispose();
_serializedObject = new SerializedObject(setting);
}
public override void OnGUI(string searchContext)
{
if (_serializedObject == null || !_serializedObject.targetObject)
{
InitGUI();
}
_serializedObject.Update();
EditorGUI.BeginChangeCheck();
using (var prop = _serializedObject.GetIterator())
{
if (prop.NextVisible(true))
{
do
{
if (prop.name == "m_Script")
{
continue;
}
EditorGUILayout.PropertyField(prop, true);
}
while (prop.NextVisible(false));
}
}
if (EditorGUI.EndChangeCheck())
{
_serializedObject.ApplyModifiedProperties();
ObfuzSettings.Save();
}
}
}
}