obfuz/Editor/GarbageCodeGeneration/SpecificGarbageCodeGenerato...

107 lines
4.1 KiB
C#

using Obfuz.Utils;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;
namespace Obfuz.GarbageCodeGeneration
{
public abstract class SpecificGarbageCodeGeneratorBase : ISpecificGarbageCodeGenerator
{
protected interface IClassGenerationInfo
{
string Namespace { get; set; }
string Name { get; set; }
IList<object> Fields { get; set; }
IList<object> Methods { get; set; }
}
protected class ClassGenerationInfo : IClassGenerationInfo
{
public string Namespace { get; set; }
public string Name { get; set; }
public IList<object> Fields { get; set; } = new List<object>();
public IList<object> Methods { get; set; } = new List<object>();
}
public virtual void Generate(GenerationParameters parameters)
{
FileUtil.RecreateDir(parameters.outputPath);
for (int i = 0; i < parameters.classCount; i++)
{
Debug.Log($"[{GetType().Name}] Generating class {i}");
var localRandom = new RandomWithKey(((RandomWithKey)parameters.random).Key, parameters.random.NextInt());
string outputFile = $"{parameters.outputPath}/__GeneratedGarbageClass_{i}.cs";
var result = new StringBuilder(64 * 1024);
GenerateClass(i, localRandom, result, parameters);
File.WriteAllText(outputFile, result.ToString(), Encoding.UTF8);
Debug.Log($"[{GetType().Name}] Generated class {i} to {outputFile}");
}
}
protected abstract object CreateField(int index, IRandom random, GenerationParameters parameters);
protected abstract object CreateMethod(int index, IRandom random, GenerationParameters parameters);
protected virtual IClassGenerationInfo CreateClassGenerationInfo(string classNamespace, string className, IRandom random, GenerationParameters parameters)
{
var cgi = new ClassGenerationInfo
{
Namespace = classNamespace,
Name = className,
};
for (int i = 0; i < parameters.fieldCountPerClass; i++)
{
cgi.Fields.Add(CreateField(i, random, parameters));
}
for (int i = 0; i < parameters.methodCountPerClass; i++)
{
cgi.Methods.Add(CreateMethod(i, random, parameters));
}
return cgi;
}
protected virtual void GenerateClass(int classIndex, IRandom random, StringBuilder result, GenerationParameters parameters)
{
IClassGenerationInfo cgi = CreateClassGenerationInfo(parameters.classNamespace, $"{parameters.classNamePrefix}{classIndex}", random, parameters);
result.AppendLine("using System;");
result.AppendLine("using System.Collections.Generic;");
result.AppendLine("using System.Linq;");
result.AppendLine("using System.IO;");
result.AppendLine("using UnityEngine;");
GenerateUsings(result, cgi);
result.AppendLine($"namespace {cgi.Namespace}");
result.AppendLine("{");
result.AppendLine($" public class {cgi.Name}");
result.AppendLine(" {");
string indent = " ";
foreach (object field in cgi.Fields)
{
GenerateField(result, cgi, random, field, indent);
}
foreach (object method in cgi.Methods)
{
GenerateMethod(result, cgi, random, method, indent);
}
result.AppendLine(" }");
result.AppendLine("}");
}
protected abstract void GenerateUsings(StringBuilder result, IClassGenerationInfo cgi);
protected abstract void GenerateField(StringBuilder result, IClassGenerationInfo cgi, IRandom random, object field, string indent);
protected abstract void GenerateMethod(StringBuilder result, IClassGenerationInfo cgi, IRandom random, object method, string indent);
}
}