28 lines
396 B
C#
28 lines
396 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SymbolObfus
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{
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public class Test1
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{
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public class NestedTypeInTest1
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{
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public int x;
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}
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public int x;
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public int Value { get; set; }
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public void Foo()
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{
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}
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public event System.Action<int> OnValueChanged;
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}
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}
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