.. |
Conf
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
Data
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
Emit
|
修复在Unity 2019和2020上的编译错误
|
2025-06-12 09:42:22 +08:00 |
EncryptionVM
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
ObfusPasses
|
不混淆标记了`[Serializable]`特性的枚举类的枚举项名
|
2025-06-12 14:25:24 +08:00 |
Settings
|
SymbolObfuscationSettings新增配置项keepUnknownSymbolInSymbolMappingFile
|
2025-06-06 22:57:28 +08:00 |
Unity
|
修正ObfuzMenu中的链接地址
|
2025-06-03 19:57:17 +08:00 |
Utils
|
生成稳定的call obfus的Dispatch函数名
|
2025-06-10 08:32:31 +08:00 |
Conf.meta
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
ConfigurablePassPolicy.cs
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
ConfigurablePassPolicy.cs.meta
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
ConstValues.cs
|
对MonoPInvokeCallbackAttribute、Zlua.LuaInvokeAttribute、Zlua.LuaCallbackAttribute、ZluaLuaMarshalAsAttribute禁用所有符号混淆
|
2025-06-06 20:28:08 +08:00 |
ConstValues.cs.meta
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
Data.meta
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
Emit.meta
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
EncryptionVM.meta
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
IObfuscationPass.cs
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
IObfuscationPass.cs.meta
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
ObfusPasses.meta
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
ObfuscationMethodWhitelist.cs
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
ObfuscationMethodWhitelist.cs.meta
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
ObfuscationPassContext.cs
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
ObfuscationPassContext.cs.meta
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
Obfuscator.cs
|
新增InstinctPass,将 ObfuscationInstincts::FullNameOf和NameOf函数转为混淆前的原始类全名和类名
|
2025-06-09 22:57:40 +08:00 |
Obfuscator.cs.meta
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
ObfuscatorBuilder.cs
|
修复团结引擎1.1.0+版本调整了微信小游戏平台PlaybackEngines路径导致搜索不到引擎dll的bug
|
2025-06-09 15:10:05 +08:00 |
ObfuscatorBuilder.cs.meta
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
Obfuz.Editor.asmdef
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
Obfuz.Editor.asmdef.meta
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
Pipeline.cs
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
Pipeline.cs.meta
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
Settings.meta
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
Unity.meta
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |
Utils.meta
|
obfuz仓库只保留obfuz,将Samples、obfuz4hybridclr和DeobfuscatedStackTrace拆分为独立的仓库
|
2025-06-02 09:48:44 +08:00 |