obfuz/Editor/Encryption/EncryptionVirtualMachineSim...

61 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Runtime.CompilerServices;
using System.Text;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Assertions;
using UnityEngine.UIElements;
namespace Obfuz.Encryption
{
public class EncryptionVirtualMachineSimulator : EncryptorBase
{
private readonly EncryptOpCode[] _opCodes;
private readonly int[] _secretKey;
public EncryptionVirtualMachineSimulator(EncryptOpCode[] opCodes, int[] secretKey)
{
_opCodes = opCodes;
// should be power of 2
Assert.AreEqual(0, opCodes.Length ^ (opCodes.Length - 1));
_secretKey = secretKey;
}
private List<ushort> DecodeOps(int ops)
{
var codes = new List<ushort>();
while (ops > 0)
{
var code = (ushort)(ops % _opCodes.Length);
codes.Add(code);
ops >>= 16;
}
return codes;
}
public override int Encrypt(int value, int ops, int salt)
{
var codes = DecodeOps(ops);
foreach (var code in codes)
{
var opCode = _opCodes[code];
value = opCode.Encrypt(value, _secretKey, salt);
}
return value;
}
public override int Decrypt(int value, int ops, int salt)
{
var codes = DecodeOps(ops);
for (int i = codes.Count - 1; i >= 0; i--)
{
var opCode = _opCodes[codes[i]];
value = opCode.Decrypt(value, _secretKey, salt);
}
return value;
}
}
}