95 lines
2.9 KiB
C#
95 lines
2.9 KiB
C#
using System;
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using System.Reflection;
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using UnityEditor;
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using UnityEditor.Presets;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace Obfuz
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{
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public class ObfuzSettingsProvider : SettingsProvider
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{
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private static ObfuzSettingsProvider s_provider;
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[SettingsProvider]
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public static SettingsProvider CreateMyCustomSettingsProvider()
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{
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if (s_provider == null)
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{
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s_provider = new ObfuzSettingsProvider();
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using (var so = new SerializedObject(ObfuzSettings.Instance))
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{
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s_provider.keywords = GetSearchKeywordsFromSerializedObject(so);
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}
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}
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return s_provider;
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}
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private SerializedObject _serializedObject;
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private SerializedProperty _enable;
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private SerializedProperty _obfuscatedAssemblyNames;
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public ObfuzSettingsProvider() : base("Project/Obfuz", SettingsScope.Project)
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{
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}
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public override void OnActivate(string searchContext, VisualElement rootElement)
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{
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EditorStatusWatcher.OnEditorFocused += OnEditorFocused;
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InitGUI();
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}
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private void InitGUI()
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{
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var setting = ObfuzSettings.Instance;
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_serializedObject?.Dispose();
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_serializedObject = new SerializedObject(setting);
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_enable = _serializedObject.FindProperty("enable");
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_obfuscatedAssemblyNames = _serializedObject.FindProperty("obfuscatedAssemblyNames");
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}
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private void OnEditorFocused()
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{
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InitGUI();
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Repaint();
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}
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public override void OnGUI(string searchContext)
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{
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using (CreateSettingsWindowGUIScope())
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{
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if (_serializedObject == null||!_serializedObject.targetObject)
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{
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InitGUI();
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}
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_serializedObject.Update();
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(_enable);
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EditorGUILayout.PropertyField(_obfuscatedAssemblyNames);
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if (EditorGUI.EndChangeCheck())
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{
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_serializedObject.ApplyModifiedProperties();
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ObfuzSettings.Save();
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}
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}
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}
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private IDisposable CreateSettingsWindowGUIScope()
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{
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var unityEditorAssembly = Assembly.GetAssembly(typeof(EditorWindow));
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var type = unityEditorAssembly.GetType("UnityEditor.SettingsWindow+GUIScope");
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return Activator.CreateInstance(type) as IDisposable;
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}
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public override void OnDeactivate()
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{
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base.OnDeactivate();
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EditorStatusWatcher.OnEditorFocused -= OnEditorFocused;
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ObfuzSettings.Save();
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}
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}
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} |