obfuz/Runtime/ConstUtility.cs

70 lines
1.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
namespace Obfuz
{
public static class ConstUtility
{
public static int GetInt(byte[] data, int offset)
{
return BitConverter.ToInt32(data, offset);
}
public static long GetLong(byte[] data, int offset)
{
return BitConverter.ToInt64(data, offset);
}
public static float GetFloat(byte[] data, int offset)
{
return BitConverter.ToSingle(data, offset);
}
public static double GetDouble(byte[] data, int offset)
{
return BitConverter.ToDouble(data, offset);
}
public static string GetString(byte[] data, int offset, int length)
{
return Encoding.UTF8.GetString(data, offset, length);
}
public static byte[] GetBytes(byte[] data, int offset, int length)
{
byte[] result = new byte[length];
Array.Copy(data, offset, result, 0, length);
return result;
}
public static void InitializeArray(Array array, byte[] data, int offset, int length)
{
Buffer.BlockCopy(data, offset, array, 0, length);
}
public static int CastFloatAsInt(float value)
{
return UnsafeUtility.As<float, int>(ref value);
}
public static float CastIntAsFloat(int value)
{
return UnsafeUtility.As<int, float>(ref value);
}
public static long CastDoubleAsLong(double value)
{
return UnsafeUtility.As<double, long>(ref value);
}
public static double CastLongAsDouble(long value)
{
return UnsafeUtility.As<long, double>(ref value);
}
}
}