obfuz/Editor/Unity/ObfuzMenu.cs

34 lines
1.4 KiB
C#

using UnityEditor;
using UnityEngine;
namespace Obfuz.Unity
{
public static class ObfuzMenu
{
[MenuItem("Obfuz/Settings...", priority = 61)]
public static void OpenSettings() => SettingsService.OpenProjectSettings("Project/Obfuz");
[MenuItem("Obfuz/Documents/Quick Start")]
public static void OpenQuickStart() => Application.OpenURL("https://obfuz.doc.code-philosophy.com/docs/beginner/quickstart");
[MenuItem("Obfuz/Documents/FAQ")]
public static void OpenFAQ() => Application.OpenURL("https://obfuz.doc.code-philosophy.com/docs/help/faq");
[MenuItem("Obfuz/Documents/Common Errors")]
public static void OpenCommonErrors() => Application.OpenURL("https://obfuz.doc.code-philosophy.com/docs/help/commonerrors");
[MenuItem("Obfuz/Documents/Bug Report")]
public static void OpenBugReport() => Application.OpenURL("https://obfuz.doc.code-philosophy.com/docs/help/issue");
[MenuItem("Obfuz/Documents/GitHub")]
public static void OpenGitHub() => Application.OpenURL("https://github.com/focus-creative-games/obfuz");
[MenuItem("Obfuz/Documents/Gitee")]
public static void OpenGitee() => Application.OpenURL("https://gitee.com/focus-creative-games/obfuz");
[MenuItem("Obfuz/Documents/About")]
public static void OpenAbout() => Application.OpenURL("https://obfuz.doc.code-philosophy.com/docs/intro");
}
}