151 lines
5.0 KiB
C#
151 lines
5.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEditor.Build;
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using UnityEditor;
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using UnityEditor.Build.Reporting;
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using UnityEngine;
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using UnityEditor.Compilation;
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using Obfuz.Utils;
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using FileUtil = Obfuz.Utils.FileUtil;
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using Obfuz.Settings;
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namespace Obfuz.Unity
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{
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#if UNITY_2019_1_OR_NEWER
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public class ObfuscationProcess : IPreprocessBuildWithReport, IPostprocessBuildWithReport
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{
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private static bool s_obfuscated = false;
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public int callbackOrder => 10000;
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public static event Action<ObfuscationBeginEventArgs> OnObfuscationBegin;
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public static event Action<ObfuscationEndEventArgs> OnObfuscationEnd;
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[InitializeOnLoadMethod]
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private static void Init()
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{
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CompilationPipeline.compilationFinished += OnCompilationFinished;
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}
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public void OnPreprocessBuild(BuildReport report)
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{
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s_obfuscated = false;
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FileUtil.RemoveDir(GetScriptAssembliesPath());
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}
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private static string GetScriptAssembliesPath()
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{
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#if UNITY_2022_1_OR_NEWER
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return "Library/Bee/PlayerScriptAssemblies";
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#else
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return "Library/PlayerScriptAssemblies";
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#endif
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}
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private static void OnCompilationFinished(object obj)
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{
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if (!BuildPipeline.isBuildingPlayer)
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{
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return;
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}
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string scriptAssembliesPath = GetScriptAssembliesPath();
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if (!s_obfuscated && Directory.Exists(scriptAssembliesPath))
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{
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RunObfuscate(scriptAssembliesPath);
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s_obfuscated = true;
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}
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}
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public void OnPostprocessBuild(BuildReport report)
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{
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s_obfuscated = false;
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}
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private static void RunObfuscate(string scriptAssembliesPath)
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{
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ObfuzSettings settings = ObfuzSettings.Instance;
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if (!settings.enable)
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{
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Debug.Log("Obfuscation is disabled.");
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return;
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}
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Debug.Log("Obfuscation begin...");
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var buildTarget = EditorUserBuildSettings.activeBuildTarget;
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string backupPlayerScriptAssembliesPath = settings.GetOriginalAssemblyBackupDir(buildTarget);
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FileUtil.CopyDir(scriptAssembliesPath, backupPlayerScriptAssembliesPath);
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string applicationContentsPath = EditorApplication.applicationContentsPath;
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var obfuscatorBuilder = ObfuscatorBuilder.FromObfuzSettings(settings, buildTarget);
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var assemblySearchDirs = new List<string>
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{
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#if UNITY_2021_1_OR_NEWER
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Path.Combine(applicationContentsPath, "UnityReferenceAssemblies/unity-4.8-api/Facades"),
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Path.Combine(applicationContentsPath, "UnityReferenceAssemblies/unity-4.8-api"),
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#elif UNITY_2020 || UNITY_2019
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Path.Combine(applicationContentsPath, "MonoBleedingEdge/lib/mono/4.7.1-api/Facades"),
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Path.Combine(applicationContentsPath, "MonoBleedingEdge/lib/mono/4.7.1-api"),
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#else
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#error "Unsupported Unity version"
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#endif
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Path.Combine(applicationContentsPath, "Managed/UnityEngine"),
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backupPlayerScriptAssembliesPath,
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};
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obfuscatorBuilder.InsertTopPriorityAssemblySearchDirs(assemblySearchDirs);
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OnObfuscationBegin?.Invoke(new ObfuscationBeginEventArgs
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{
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scriptAssembliesPath = scriptAssembliesPath,
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obfuscatedScriptAssembliesPath = obfuscatorBuilder.ObfuscatedAssemblyOutputDir,
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});
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bool succ = false;
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try
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{
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Obfuscator obfuz = obfuscatorBuilder.Build();
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obfuz.Run();
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foreach (var dllName in settings.toObfuscatedAssemblyNames)
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{
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string src = $"{obfuscatorBuilder.ObfuscatedAssemblyOutputDir}/{dllName}.dll";
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string dst = $"{scriptAssembliesPath}/{dllName}.dll";
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if (!File.Exists(src))
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{
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Debug.LogWarning($"obfuscation assembly not found! skip copy. path:{src}");
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continue;
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}
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File.Copy(src, dst, true);
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Debug.Log($"obfuscate dll:{dst}");
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}
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succ = true;
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}
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catch (Exception e)
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{
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succ = false;
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Debug.LogException(e);
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Debug.LogError($"Obfuscation failed.");
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}
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OnObfuscationEnd?.Invoke(new ObfuscationEndEventArgs
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{
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success = succ,
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originalScriptAssembliesPath = backupPlayerScriptAssembliesPath,
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obfuscatedScriptAssembliesPath = scriptAssembliesPath,
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});
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Debug.Log("Obfuscation end.");
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}
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}
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#endif
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}
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